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Mindflayer

MindflayerA squid-like humanoid that casts spells and devours brains. Always looking out for number one (themselves).

Mindflayer (CR 8)

XP 4,800
LE Medium Aberration
Init +6; Senses Darkvision 60 ft.; Perception +16

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 dex, +3 natural)
hp 63 (10d8+10)
mp 39
Fort +4, Ref +5, Will +10
SR 21

OFFENSE

Speed 30 ft.
Melee 4 Tentacles +9 (1d4+1 plus grab)
Space 5 ft.; Reach 5 ft.
Special Attacks Mind Blast, Thought Tentacle
Spells Known (FC CL 10th, Concentration +14)

At Will – Amanuensis, Dark Orb, Detect Magic, Mending, Message, Moment, Read Magic
1st – Dark (DC 15), Delayed Opponent (DC 15), Deceleration (DC 15), Mage Armor, True Strike
2nd – Dark II (DC 16), Dimension Hop, Elemental Resistance
3rd – Bio (DC 17), Blink, Dark III (DC 17), Darkra (DC 17), Dimension Step, Dispel, Fly, Haste, Mass Deceleration (DC 17), Slow (DC 17)
4th – Dark Blight (DC 18), Dimension Door, Stoneskin, Vanish
5th – Biora (DC 19), Darkga (DC 19), Drain (DC 19), Greater Blink, Flight

STATISTICS

Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Base Atk +7; CMB +8 (+10 grapple); CMD 20 (22 vs grapple)
Feats Combat Casting, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Weapon Finesse
Skills Bluff +16, Diplomacy +16, Intimidate +16, Knowledge (Arcana) +17, Perception +16, Sense Motive +16, Spellcraft +17, Stealth +15
Language Common, Undercommon, Telepathy 100 ft.

SPECIAL ABILITIES

Mind Blast (Su)

Mindflayers are able to project a 60 foot of psychic static towards a single target. The target is stunned for 1d4 rounds and takes 8d6 points of non-elemental damage. A successful Will save (DC 18) reduces the damage by half and negates the status effect. This ability is used as a standard action is considered a mind-affecting effect and the saving throw DC is Charisma-based. Blue mages may learn this ability as a 5th level spell (Knowledge: Dungeoneering DC 25).

Thought Tentacle (Ex)

If a mindflayer has someone grappled and successfully deals damage to that target, instead of the normal physical damage, it can choose to deal 1d4+2 points of Intelligence damage instead. This ability only works on creatures with an actual brain. Thus, it does not work on constructs, elementals, plants, oozes or undead in addition to creatures that either do not have an actual brain or the brain is not physically inside the grappled creature.