With scales of dark green moss, the creature has many jagged spines running along the length of its back and tail, and a human-like face with glowing red eyes.
Naga (CR 6)
CE Medium Aberration (Reptilian)
Init +6; Senses Darkvision 60 ft.; Perception +13
AC 21, touch 17; flat-footed 14 (+6 dex, +1 dodge, +4 natural)
hp 63 (9d8+18)
Fort +5, Ref +11, Will +7
Speed 30 ft., Swim 50 ft.
Melee Bite +12 (2d6+1) or Sting +12 (1d4+1 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks Tongue
Spells Known (SC CL 9th, Concentration +10)
At will – Daze (DC 11), Elemental Orb, Read Magic
1st – Blind (DC 12), Dark (DC 12), Mage Armor, Sleep (DC 12), Thunder (DC 12)
2nd – Dark II (DC 13), Silence (DC 13), Thunder II (DC 13)
3rd – Blindga (DC 14), Dark III (DC 14), Darkra (DC 14), Sleepga (DC 14), Thundara (DC 14), Thunder III (DC 14)
Str 13, Dex 23, Con 15, Int 12, Wis 12, Cha 8
Base Atk +6; CMB +7; CMD 13 (cannot be tripped)
Feats Combat Casting, Dodge, Lightning Reflexes, Spell Penetration, Weapon Finesse
Skills Bluff +15, Knowledge (Local) +11, Perception +12, Sense Motive +11, Spellcraft +11, Stealth +19
Language Common, Undercommon
SQ Oversized Maw
Oversized Maw (Ex)
The collection of membranous skin surrounding the jaw of this creature has led many to underestimate the powerful bite that the naga can deliver. If forced into a melee combat battle or cornered, the naga will make use of its bite attack. A naga’s maw is immensely large, and this ability increases the damage dice of its bite attack as if it was two size categories larger.
Sting – injury; save Fort DC 16; frequency 1/round for 3 rounds; effect 1d2 Con damage; cure 1 save. The save DC is Constitution-based.
A naga licks a nearby unsuspecting foe, making a melee touch attack (+7). If it hits, the target must make a Will save (DC 15) or be inflicted with the Sleep status effect for 1d8+4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Dungeoneering DC 21).