A sharp-featured humanoid head crowns the dark powerful, sinuous body of this snake-like monstrosity with a bed of snakes lies atop her head where her hair should be.
Nagarani (CR 10)
CE Large Aberration (Reptilian)
Init +6; Senses Darkvision 60 ft.; Perception +24
AC 25, touch 17; flat-footed 17 (+7 dex, +1 dodge, +8 natural, -1 size)
hp 136 (15d8+75)
Fort +10, Ref +14, Will +12
Defensive Abilities Guarded Thoughts; DR 5/-; Immune Poison
Speed 30 ft.
Melee Bite +16 (2d8+6 plus poison) or Sting +16 (2d6+6 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Tongue
Spells Known (SC CL 15th, Concentration +19)
At will – Daze (DC 14), Elemental Orb, Read Magic
1st – Blind (DC 15), Dark (DC 16), Mage Armor, Sleep (DC 15), Stone (DC 15)
2nd – Dark II (DC 17), Silence (DC 16), Stone II (DC 16)
3rd – Blindga (DC 17), Dark III (DC 18), Darkra (DC 17), Sleepga (DC 17), Stonera (DC 17), Stone III (DC 17)
4th – Dazera (DC 18), Disable (DC 18), Frog (DC 18), Silencega (DC 18), Vanish
5th – Crush (DC 19), Stonega (DC 19)
Str 22, Dex 24, Con 20, Int 18, Wis 17, Cha 10
Base Atk +11; CMB +18; CMD 35 (cannot be tripped)
Feats Alertness, Combat Casting, Combat Expertise, Dodge, Elemental Focus (Shadow), Lightning Reflexes, Spell Penetration, Stealthy
Skills Bluff +23, Knowledge (Local) +20, Perception +24, Sense Motive +23, Spellcraft +20, Stealth +28
Language Common, Infernal, Undercommon +1 other
SQ Oversized Maw
Guarded Thoughts (Ex)
Nagarani are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.
Oversized Maw (Ex)
The collection of membranous skin surrounding the jaw of this creature has led many to underestimate the powerful bite that the nagarani can deliver. If forced into a melee combat battle or cornered, the nagarani will make use of its bite attack. A nagarani’s maw is immensely large, and this ability increases the damage dice of its bite attack as if it was two size categories larger.
Sting – injury; save Fort DC 22; frequency 1 round; effect frog for 4 rounds; cure 1 save. The save DC is Constitution-based.
A nagarani licks a nearby unsuspecting foe, making a melee touch attack (+17). If it hits, the target must make a Will save (DC 18) or be inflicted with the Sleep status effect for 1d8+4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Dungeoneering DC 21).