This armor-plated creature’s toothy maw gapes wide as a fin-like dorsal plate rises between its shoulders.
Barette (CR 7)
N Large Animal
Init +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +11
AC 23, touch 11; flat-footed 21 (+2 dex, +12 natural, -1 size)
hp 72 (8d8+40)
Fort +11, Ref +8, Will +5
Defensive Abilities Spines; Resist Earth 5
Speed 30 ft.
Melee 2 Claws +11 (1d8+6), Bite +12 (2d6+9/19-20)
Space 10 ft.; Reach 10 ft.
Special Attacks Leap, Savage Bite
Str 23, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Base Atk +6; CMB +13; CMD 25 (29 vs. trip)
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (Bite)
Skills Acrobatics +9 (+17 jumping), Perception +11, Racial Modifiers +8 on Acrobatics checks made to jump
A barette can perform a special kind of pounce attack by jumping into combat. When a barette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack.
Savage Bite (Ex)
A barette’s bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19–20.
A barette has large spines that jut from between its armor plates; any creature attacking it with natural attacks or unarmed strikes take 1d6 damage and must make a DC 16 Reflex save or have the quill break off and embed in its flesh. Lodged quills impose a –1 penalty on attacks, saves, and skill checks per quill. The save DC is Dexterity-based.