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Feral Chaos

A god tortured by endless cycles of war, whose power is so vast and intense that he has lost all sanity. Once known as Chaos, the god of discord, all this divine beast knows now is destruction. Long ago, he ruled over all things evil and chaos, caught in an endless cycle of war with the goddess of harmony Cosmos. Adventurers beware: though nothing more than an animal now, he still has all of his power to back up his ferocity. Fighting this creature will most certainly end in your death. – Dragon Man

Feral Chaos (CR 39)

XP 209,920,000
CE Colossal Outsider (Archfiend, Boss)
Init +20; Senses Darkvision 300 feet, Blindsense 60 feet; Perception +108

Defense

AC 48, touch 23, flat-footed 27 (-8 size, +20 Dexterity, +25 natural, +1 dodge)
HP 2,532 [3077] (99d12+1,889)
Fort +70; Reflex +71; Will +51;
DR 30/-; Immune Ability Damage, Ability Drain, Antagonize, Blind, Confuse, Daze, Deafen, Deprotect, Deshell, Disable, Disease, Doom, Energy Drain, Entangle, Exhaust, Fascinate, Fatigue, Fear, Frog, Immobilize, Mini, Nausea, Negative Levels, Paralyze, Petrify, Sicken, Silence, Sleep, Slow, Stagger, Stop, Stun, Zombie; Resist Dark 25, Earth 25, Fire 25, Holy 25, Ice 25, Lightning 25, Water 25, Wind 25; SR 50;

Offense

Speed 100 ft., fly 500 ft. (clumsy), burrow 100 ft., swim 60 ft., climb 50 ft.
Melee Bite +121 (6d8+45/19-20), 2 claws +121 (4d8+30/19-20), 2 wings +121 (4d6+10/19-20), Tail Slap +121 (6d8+35)
Space 20 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks Quo Vadis, Deus Iratus, Via Dolorosa, Ventus Ire, Lux Magnus, Flagro Maximus, Regnum Dei, Nexus Ultimus

Statistics

Str 70, Dex 50, Con 49, Int 2, Wis 10, Cha 6
Base Atk +99; CMB +137; CMD 167 (171 vs trip)
Feats Ability Focus (Deus Iratus, Ventus Ire, Lux Magnus, Nexus Ultimus), Awesome Blow, Blood Feast, Flyby Attack, Hover, Improved Natural Attack (Bite, Claw, Wing, Tail Slap), Multiattack, Snatch, Power Attack, Bloody Assault, Cleave, Cleaving Finish, Improved Cleaving Finish, Great Cleave, Death or Glory, Furious Focus, Dreadful Carnage, Stunning Assault, Improved Critical (Bite, Tail Slap, Claw, Wing), Critical Focus, Bleeding Critical, Blinding Critical, Crippling Critical, Staggering Critical, Stunning Critical, Combat Reflexes, Dodge, Mobility, Combat Patrol, Just Out of Reach, Spring Attack, Wind Stance, Lightning Stance, Skill Focus (Acrobatics, Fly, Perception)
Skills Acrobatics +128, Climb +38, Fly +115, Perception +108, Swim +38, Survival +102
SQ Does not breathe, does not sleep

Special Abilities

Regnum Dei (Su)

Once per day while below 50% health, Feral Chaos can drag all creatures within 100 feet to a realm to pure chaos and destruction. This realm remains in existence for 1d10 rounds. While inside this realm, creatures without the Archfiend subtype take 2d6 shadow damage per round. As a full round action, Feral Chaos can end this ability early to use Nexus Ultimus on a single target.

Nexus Ultimus (Ex)

Once per day while inside the realm created by Regnum Dei, as a full round action, Feral Chaos can select one creature within the realm to unleash his ultimate destruction upon. That target is impaled with several gigantic swords made of pure chaotic energy before they are crushed from inside and out by the feral ferocity and chaotic rage. This deals 99d12 non-elemental damage to that target. The target must make a Fortitude Save (DC 80) to halve this damage. The save DC is Constitution based.

Quo Vadis (Ex)

As a standard action, Feral Chaos can teleport to a creature within 100 feet and perform two claw attacks and a bite attack. This ability can only be used once every 1d4+1 rounds.

Deus Iratus (Su)

As a standard action, Feral Chaos can erupt chaotic energy in a 30-foot radius centered on him, dealing 25d10 damage. This damage is half fire and half non-elemental. A Reflex Save (DC 80) halves this damage. This save DC is Constitution based. This ability can only be used once every 1d8 rounds.

Via Dolorosa (Su)

As a full round action, Feral Chaos can shoot out rays of pure fiery chaos from his body. This allows him to make four tail slap attacks with a range of 1 mile, and they deal half fire and half non-elemental damage instead of bludgeoning damage. This ability can only be used once every 1d3 rounds.

Ventus Ire (Ex)

As a standard action, Feral Chaos can cause a slashing gale with a beat of his wings in a 40-foot cone. This ability deals 30d8 damage (half wind/half non-elemental). A successful Reflex save (DC 80) halves this damage. This save DC is Constitution based. This ability can only be used once every 1d3+1 rounds.

Lux Magnus (Su)

As a standard action, if Feral Chaos is airborne, he can shoot destructive light downwards in a 10-foot wide 200-foot high cylinder. This ability deals 35d10 damage (half holy/half non-elemental). A Reflex save (DC 80) halves this damage. The save DC is Constitution based. This ability can only be used once every 1d6+1 rounds.

Flagro Maximus (Su)

As a full round action, Feral Chaos can unleash destructive energy upon a single person. He makes a ranged touch attack against a single target within 200 feet. If it hits (+133), it deals 50d10 damage (half fire/half non-elemental). This ability can only be used once every 1d8+2 rounds.