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GammaA weapon developed by the same civilization that created the Io, it served as their final line of defense. Even with its masters long since gone, it still dutifully patrols the ancient ruins in search of intruders to eliminate. A crowning technological achievement of the time, many modern scholars would give anything to study a specimen, but given their violent behavior, incapacitating one without destroying it remains a nigh-impossible task.

Gamma (CR 18)

XP 153,600
N Gargantuan Construct (Machina)
Init +6; Senses Darkvision 120 ft., low-light vision, superior optics; Perception +28

DEFENSE

AC 33, touch 10, flat-footed 30 (+3 dex, +1 dodge, +24 natural, -4 size)
hp 210 (24d10+60), Force Field (120 hp, fast healing 24)
Fort +10, Ref +13, Will +9
Hardness 15; Immune Construct traits
Weakness Critical hits and Lightning

TACTICS

During Combat The gamma will start by using Rockets Plus if really far away from it’s targets or Chain Guns/Plasma Lance if semi-far away. It will keep using Chain Guns or Gravity Bomb until its foes get within 40 feet. If there is a group of foes within range, it will use Suppressing Fire. Sometimes it will use Booster Jets to get an advantage for shooting off more Rockets Plus at it’s foes.

OFFENSE

Speed 50 ft., Climb 30 ft.; Booster Jets
Melee 2 Claws +33 (2d8+13/19-20)
Ranged 2 Integrated Chain Guns +24 (9d6/x4)
Space 20 ft.; Reach 20 ft.
Special Attacks Combined Arms, Gravity Bomb, Plasma Lance, Rockets Plus, Suppressing Fire

STATISTICS

Str 36, Dex 16, Con -, Int 16, Wis 13, Cha 1
Base Atk +24; CMB +41; CMD 54 (62 vs. trip)
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Great Fortitude, Improved Critical (Claw), Improved Initiative, Improved Natural Attack (Claw), Lightning Reflexes, Mobility, Skill Focus (Acrobatics), Weapon Focus (chain gun)
Skills Acrobatics +32 (+40 when jumping), Climb +24, Intimidate +19, Perception +28, Sense Motive +28
Languages Common, + three more

SPECIAL ABILITIES

Booster Jets (Su)

As a swift action up to 10 times per hour, a gamma can gain a fly speed of 60 feet (poor maneuverability) for a duration of 1 minute.

Chain Guns (Ex)

These advanced firearms have a range increment of 200 feet, automatically reload as a free action, and never misfire. A gamma’s core can process scrap metal into new ammunition, effectively giving gamma infinite ammo with these weapons. Integrated ranged weapons do not provoke attacks of opportunity when fired in melee combat.

Combined Arms (Su)

When taking a full attack action, a gamma can attack with melee and ranged integrated weapons simultaneously.

Gravity Bomb (Ex)

As a standard action once every 4 rounds, a gamma may fire a glowing purple bomb at a single target up to a range of 120 feet. This ability functions exactly like Gravity (Fortitude DC 25). The save DC is Intelligence-based.

Plasma Lance (Ex)

As a standard action once every 3 rounds, a gamma may fire a 120-foot-long line of plasma from its face plates. All creatures in this area take 24d6 points of plasma damage [half fire and half lightning] (Reflex DC 25 halves). The save DC is Intelligence-based.

Force Field (Ex)

A gamma is sheathed in a thin layer of shimmering energy that grants it 120 bonus hit points. All damage dealt to a gamma with an active force field is reduced from these hit points first. As long as the force field is active, the gamma is immune to critical hits. A gamma’s force field has fast healing 24, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.

Rockets Plus (Ex)

As a standard action, a gamma can fire a rocket to a range of 800 feet. A rocket explodes on impact in a 30-foot-radius burst, dealing 8d6 points of fire damage and 8d6 points of bludgeoning damage to all creatures in the area (Reflex DC 25 halves). A gamma carries a maximum of eight rockets. Its core can replenish fired rockets at the rate of one per 6 hours, crafting new rockets from scrap metal and other collected components used in the construction process. The save DC is Intelligence-based.

Suppressing Fire (Ex)

As a standard action, a gamma can use its chain guns to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.

Superior Optics (Ex)

Gamma can see invisible creatures and objects as if they were visible.