Black Dragon, Mature Adult (CR 16)
NE or N Huge Dragon (Shadow)
Init +9; Senses Dragon senses, see in darkness; Perception +25
AC 36, touch 13, flat-footed 31 (+5 dex, +23 natural, -2 size)
hp 226 (19d12+95)
Fort +16, Ref +18, Will +16
DR 10/magic; Immune Shadow, Paralysis, Sleep; SR 27
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +26 (2d8+13 plus 2d6 shadow damage), 2 Claws +26 (2d6+9 plus 1d6 shadow damage), 2 Wings +24 (1d8+4 plus 1d6 shadow damage), Tail Slap +24 (2d6+13 plus 1d6 shadow damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (100-ft. line, 14d10 shadow damage, Reflex DC 24 half, usable every 1d4 rounds), Crush (Small creatures, DC 24, 2d8+13), Putrescence, Shadow Flare
Special Abilities Dragon Force, Fearful Bay, Ragnarok
Spells Known (FC CL 19th, Concentration +27)
At will – bleed, dark orb, detect magic, message, read magic
1st (DC 21) – bone armor, dark, fear
2nd (DC 22) – dark II, death armor, death knell
3rd (DC 23) – blacklight, dark III, darkra, dispel, haste, infect (DC 21)
4th (DC 24) – bestow curse (DC 22), dark IV, dread spikes, greater fear, slay living (DC 22)
5th (DC 25) – darkga, drain, infectga (DC 23)
6th (DC 26) – aura of terror (DC 24), dread spikes II, greater dispel, shadowfire ray, syphon
Str 28, Dex 20, Con 20, Int 16, Wis 16, Cha 26
Base Atk +19; CMB +30; CMD 45 (49 vs. trip)
Feats Combat Casting, Elemental Focus (Shadow), Hover, Greater Elemental Focus (Shadow), Improved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Parry Spell, Power Attack
Skills Fly +19, Intimidate +29, Knowledge (arcana, history) +25, Perception +25, Spellcraft +25, Stealth +27, Survival +25; Racial Modifiers +8 Stealth
Languages Common, Draconic, Undercommon + 1 other (DM’s choice)
Dragon Force (Su)
A black dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Fearful Bay (Su)
As a standard action, a black dragon howls, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 27 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same black dragon’s fearful bay for 24 hours. This is a mind-affecting fear effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Once every 1d4 rounds as a standard action, a black dragon pours a cloud of black and magenta mist, robbing enemies of their strength. All enemies in a 45 ft. cone take 12d8 points of non-elemental damage (DC 27 Reflex save for half damage) and are subjected to a targeted greater dispel effect, using Yomi’s HD in place of a caster level. Enemies that failed the Reflex save must also make a Fortitude save (DC 27) or be afflicted with the Disease status effect until cured, and suffer the Sap status effect for 1d6 minutes. Success results in being Poisoned for 1d6 rounds instead. Blue mages may learn this ability as a 8th-level spell (Knowledge: Arcana DC 31).
Once every 1d2 rounds as a standard action, the black dragon devours the sun, plunging the area into supernatural darkness for 1d4+1 rounds. This affects an area of 120 feet and cannot be dispelled except by a daylight spell. All creatures gain total concealment and vision equivalent to a hume in darkness. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
See in Darkness (Su)
A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.
Shadow Flare (Su)
Once every 1d3 rounds as a standard action, a black dragon sends off a blast of dark magic against her foes. This is a spell-like ability that functions like the Flare black magic spell except it deals shadow damage instead. It casts as a 19th-level black mage. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).