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Mature Adult Blue Dragon

Mature Adult Blue Dragon

Blue Dragon, Mature Adult (CR 16)

XP 76,800
CG or CN Huge Dragon (Water)
Init +9; Senses Dragon senses; Perception +28

DEFENSE

AC 36, touch 13, flat-footed 31 (+5 dex, +23 natural, -2 size)
hp 245 (19d12+114)
mp 132
Fort +19, Ref +18, Will +16
DR 10/magic; Immune Water, Paralysis, Sleep; SR 27; Strong Fire
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +27 (2d8+13 plus 2d6 water damage/19-20), 2 Claws +27 (2d6+9 plus 1d6 water damage), Gore +26 (1d8+13 plus 1d6 water damage), Tail Slap +24 (2d6+13 plus 1d6 water damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite & gore)
Special Attacks Breath Weapon (100-ft. line, 14d10 water damage, Reflex DC 25 half, usable every 1d4 rounds), Crush (Small creatures, DC 25, 2d8+13), Exploding Bubbles, Flash Rain, Hydrotwister
Special Abilities Dragon Force, Spring Water
Spells Known (FC CL 19th, Concentration +26)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 18) engulf, water, water blast
2nd (DC 19) elemental resistance, engulf II, water II
3rd (DC 20) engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 21) hydraulic torrent, water IV
5th (DC 22) drown, geyser, waterga
6th (DC 23)control water, floodgreater dispel
7th (DC 24) – drown II, vortex
8th (DC 25) flood II, seamantle
9th (DC 26) tsunami

STATISTICS

Str 29, Dex 20, Con 22, Int 16, Wis 24, Cha 18
Base Atk +19; CMB +30; CMD 45 (49 vs. trip)
Feats Great Fortitude, Improved Critical (Bite and Claw), Improved Initiative, Lightning Reflexes, LungeMultiattack, Power Attack, Weapon Focus (Bite & Claw)
Skills Diplomacy +26, Intimidate +26, Knowledge (arcana) +25, Perception +28, Sense Motive +29, Spellcraft +25, Stealth +19, Survival +29, Swim +39; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic + 1 other (DM’s choice)
SQ Unfettered swimmer, water breathing

SPECIAL ABILITIES

Dragon Force (Su)

A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Exploding Bubbles (Su)

Once every 1d3 rounds as a standard action, a blue dragon breathes out exploding bubbles within a 15-ft. cone that does 15d6 points of damage (half water/half wind) and are knocked prone. A successful Reflex save (DC 26) reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Flash Rain (Su)

Once every 1d3 rounds as a standard action, a blue dragon causes a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex (DC 26) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).

Hydrotwister (Su)

As a standard action, a blue dragon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save (DC 26) or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 points of water damage. If they succeed the save, they negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Spring Water (Su)

Once every 1d2 rounds as a standard action, a blue dragon cleanses nearby allies with healing water as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Unfettered Swimmer (Su)

While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.