Blue Dragon, Mature Adult (CR 16)
CG or CN Huge Dragon (Water)
Init +9; Senses Dragon senses; Perception +28
AC 36, touch 13, flat-footed 31 (+5 dex, +23 natural, -2 size)
hp 245 (19d12+114)
Fort +19, Ref +18, Will +16
DR 10/magic; Immune Water, Paralysis, Sleep; SR 27; Strong Fire
Speed 60 ft., swim 90 ft.
Melee Bite +27 (2d8+13 plus 2d6 water damage/19-20), 2 Claws +27 (2d6+9 plus 1d6 water damage), Gore +26 (1d8+13 plus 1d6 water damage), Tail Slap +24 (2d6+13 plus 1d6 water damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite & gore)
Special Attacks Breath Weapon (100-ft. line, 14d10 water damage, Reflex DC 25 half, usable every 1d4 rounds), Crush (Small creatures, DC 25, 2d8+13), Exploding Bubbles, Flash Rain, Hydrotwister
Special Abilities Dragon Force, Spring Water
Spells Known (FC CL 19th, Concentration +26)
At will – detect magic, mending, message, read magic, water orb
1st (DC 18) – engulf, water, water blast
2nd (DC 19) – elemental resistance, engulf II, water II
3rd (DC 20) – engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 21) – hydraulic torrent, water IV
5th (DC 22) – drown, geyser, waterga
6th (DC 23) – control water, flood, greater dispel
Str 29, Dex 20, Con 22, Int 16, Wis 24, Cha 18
Base Atk +19; CMB +30; CMD 45 (49 vs. trip)
Feats Great Fortitude, Improved Critical (Bite and Claw), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Weapon Focus (Bite & Claw)
Skills Diplomacy +26, Intimidate +26, Knowledge (arcana) +25, Perception +28, Sense Motive +29, Spellcraft +25, Stealth +19, Survival +29, Swim +39; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic + 1 other (DM’s choice)
SQ Unfettered swimmer, water breathing
Dragon Force (Su)
A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Exploding Bubbles (Su)
Once every 1d3 rounds as a standard action, a blue dragon breathes out exploding bubbles within a 15-ft. cone that does 15d6 points of damage (half water/half wind) and are knocked prone. A successful Reflex save (DC 26) reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Flash Rain (Su)
Once every 1d3 rounds as a standard action, a blue dragon causes a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex (DC 26) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).
As a standard action, a blue dragon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save (DC 26) or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 points of water damage. If they succeed the save, they negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Spring Water (Su)
Once every 1d2 rounds as a standard action, a blue dragon cleanses nearby allies with healing water as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Unfettered Swimmer (Su)
While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.
Water Breathing (Ex)
A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.