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This mature adult wingless dragon has rocky scales with two large horns. Brown dragons usually live in caves or underground.

Brown Dragon, Mature Adult (CR 16)

XP 76,800
N or LN Huge Dragon (Earth)
Init +0; Senses Dragon senses, tremorsense 120 ft.; Perception +25

DEFENSE

AC 34, touch 8, flat-footed 34 (+26 natural, -2 size)
hp 279 (19d12+171)
mp 122
Fort +19, Ref +13, Will +19
DR 10/magic; Immune Earth, Paralysis, Sleep; SR 27; Strong Lightning
Weakness Wind

OFFENSE

Speed 60 ft., burrow 40 ft.
Melee Bite +30 (4d6+19 plus 2d6 earth damage/19-20), 2 Claws +30 (2d6+13 plus 1d6 earth damage), Gore +30 (2d6+19 plus 1d6 earth damage), Tail Slap +28 (2d6+19 plus 1d6 earth damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite & gore)
Special Attacks Breath Weapon (100-ft. line, 14d10 earth damage, Reflex DC 27 half, usable every 1d4 rounds), Crush (Small creatures, DC 24, 2d8+19), Earthquake, Eerie Howl, Magnitude 8, Slow Breath (50-ft. cone, DC 27)
Special Abilities Dragon Force, Earthen Ward
Spells Known (FC CL 19th, Concentration +25)

At will – detect magic, ignite, mendingmessage, read magic
1st (DC 17) pass without trace, stone fist
2nd (DC 18) binding earth, elemental resistance, groundswell, soften earth and stone, stone call, wall climb
3rd (DC 19) dispel, meld into stone, shifting sand, stone shape
4th (DC 20) comet, spike stones
5th (DC 21) stoneskin, transmute mud to rock, transmute rock to mud
6th (DC 22)cometragreater dispel, mass binding earth, move earth, wall of stone

STATISTICS

Str 36, Dex 10, Con 26, Int 12, Wis 22, Cha 16
Base Atk +19; CMB +34; CMD 44 (48 vs. trip)
Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (Bite), Improved Natural Attack (Bite), Iron Will, Lightning Reflexes, MultiattackPower Attack, Toughness
Skills Bluff +25, Climb +39, Intimidate +25, Knowledge (arcana, dungeoneering, local) +23, Perception +25, Stealth +18; Racial Modifiers +4 Climb, +4 Stealth
Languages Draconic, Undercommon
SQ Earth glide

SPECIAL ABILITIES

Dragon Force (Su)

A brown dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Earthen Ward (Su)

Once every 1d3 rounds as a standard action, a brown dragon grants nearby allies a powerful stony hide. All allies get the effect of Stoneskin, as the white magic spell. Allies must be within 30 feet of the brown dragon at the time he uses this ability to be affected. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Earthquake (Su)

As a standard action, a brown dragon can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds (Reflex save DC 25 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Eerie Howl (Su)

Once every 1d2 rounds as a standard action, a brown dragon can emit a loud, piercing howl within a 10-ft.-radius. Creatures within the area of effect are inflicted with Disable status (Fortitude save DC 25 to negate) for 1d4 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Magnitude 8 (Su)

Once every 1d4 rounds, a brown dragon can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect. They must make a successful Reflex save (DC 25) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Slow Breath (Su)

Instead of a line of jagged rocks, a brown dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6+4 rounds.