Red Dragon, Mature Adult (CR 16)
CE or CN Huge Dragon (Fire)
Init +7; Senses Dragon senses, smoke vision; Perception +28
AC 35, touch 11, flat-footed 32 (+3 dex, +24 natural, -2 size)
hp 239 (19d12+114)
Fort +17, Ref +14, Will +19
DR 10/magic; Immune Fire, Paralysis, Sleep; SR 27; Strong Ice
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +28 (2d8+16 plus 2d6 fire damage/19-20), 2 Claws +28 (2d6+11 plus 1d6 fire damage), 2 Wings +26 (1d8+5 plus 1d6 fire damage), Tail Slap +26 (2d6+16 plus 1d6 fire damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 fire damage, Reflex DC 25 half, usable every 1d4 rounds), Crush (Small creatures, DC 25, 2d8+16), Dragon Force, Eruption, Fire Roar, Glare, Healing Flame
Spells Known (FC CL 19th, Concentration +25)
At will – bleed, detect magic, ignite, mending, message, read magic, torchlight
1st (DC 17) – detonate, fire
2nd (DC 18) – detonate II, elemental resistance, fire II, see invisibility
3rd (DC 19) – detonate III, dispel, fira, fire III, haste
4th (DC 20) – blaze spikes, fire IV, volcanic storm
5th (DC 21) – burn, firaga
6th (DC 22) – blaze spikes II, flare, greater dispel
7th (DC 23) – burn II
8th (DC 24) – blaze spikes III, flare II, wall of lava
9th (DC 25) – meteor
Str 33, Dex 17, Con 23, Int 16, Wis 22, Cha 16
Base Atk +19; CMB +32; CMD 45 (49 vs. trip)
Feats Cleave, Greater Vital Strike, Improved Critical (Bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
Skills Appraise +25, Bluff +25, Fly +17, Intimidate +25, Knowledge (arcana) +25, Perception +28, Spellcraft +25, Stealth +17
Languages Common, Draconic + 2 others (DM’s choice)
Dragon Force (Su)
A red dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Once every 1d3 rounds as a standard action, a red dragon can cause the ground to erupt in a 20-ft.-radius diameter within 60 feet. Creatures within the area of effect take 15d6 fire damage and are knocked prone. A successful Reflex save DC 25 reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Fire Roar (Su)
Once every 1d2 rounds as a standard action, a red dragon roars a fiery cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of fire damage and are inflicted with the Burn status effect for 1d6 rounds. A successful Reflex save (DC 25) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Once every 1d4 rounds as a standard action, a red dragon may select a single target within 90 feet, who then takes 15d10 fire damage, dealing half damage to those normally immune to fire and treating fire resistance as if it was 10 points lower. They must then make a Reflex save (DC 25) for half damage. Blue mages can learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Healing Flame (Su)
As a standard action, the red dragon manifests a sacred flame beneath his foe up to 30 feet away, dealing 6d6 points of damage (half holy/fire) and heals himself for half the damage dealt. The target must make a successful Fortitude save (DC 25) to take half damage and the red dragon does not gain any hit points. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Smoke Vision (Ex)
A red dragon can see perfectly in smoky conditions.