Silver Dragon, Mature Adult (CR 16)
LG or NG Huge Dragon (Holy)
Init +8; Senses Dragon sense; Perception +26
AC 38, touch 12, flat-footed 34 (+4 dex, +26 natural, -2 size)
hp 230 (19d12+94)
Fort +17, Ref +17, Will +21
DR 10/magic; Immune Holy, Paralysis, Sleep; SR 27
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +26 (2d8+13 plus 2d6 holy damage), 2 Claws +26 (2d6+9 plus 1d6 holy damage), 2 Wings +24 (1d8+4 plus 1d6 holy damage), Tail Slap +24 (2d6+13 plus 1d6 holy damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 holy damage, Reflex DC 25 half, usable every 1d4 rounds), Crush (Small creatures, DC 23, 2d8+13), Lvl. ? Holy, MP Absorb, Paralyzing Breath, Spirit Blades
Special Abilities Dragon Force, Hallowed Armor
Spells Known (FC CL 19th, Concentration +27)
At will – dancing light, detect magic, holy orb, mending, purify food and drink, message, read magic
1st (DC 19) – Cure, Dia, Heal, Light
2nd (DC 20) – Aid, Cure II, Dia II, Elemental Resistance, Grace, Healara, Light II, See Invisibility
3rd (DC 21) – Cura, Cure III, Dia III, Dispel, Haste, Healaga, Light III, Lightra
4th (DC 22) – Diara, Esuna, Holy, Raise, Vanish
5th (DC 23) – Bless, Breath of Life, Curaga, Diaga, Holy Light, Lightga
6th (DC 24) – Arise, Auto-Cure, Esunaga, Greater Dispel, Holy II
7th (DC 25) – Auto-Raise, Bless II, Full-Cure
8th (DC 26) – Arisega, Condemn, Holy III, Holy Burst
9th (DC 27) – Basuna, Full-Life, Mass Full-Cure, Saintly Beam
Str 28, Dex 18, Con 22, Int 16, Wis 26, Cha 18
Base Atk +19; CMB +30; CMD 40 (44 vs. trip)
Feats Arcane Strike, Combat Casting, Destructive Dispel, Dispelling Critical, Hover, Improved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Parry Spell
Skills Acrobatics +21, Diplomacy +26, Fly +18, Knowledge (arcana, local, nobility) +25, Perception +30, Sense Motive +30, Spellcraft +25
Languages Common, Draconic + 2 others (DM’s choice)
SQ dogmatic discordance
Dogmatic Discordance (Su)
Good or evil creatures take a -2 penalty when making saving throws against a silver dragon’s spells, spell-like abilities, breath weapon, and aura.
Dragon Force (Su)
A silver dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Hallowed Armor (Su)
As a standard action, the silver dragon grants allies an scared barrier. All allies gain the effect of Radiant Spikes, as the white magic spell. The allies must be within 30 feet of the silver dragon when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Level ? Holy (Su)
Once every 1d3 rounds as a standard action, the silver dragon releases beams of holy energy blasts towards all his enemies within a 30 ft. radius of him, exploding into intense light inflicting to all creatures with a total HD that is prime number dealing 19d8 points of holy damage and inflicting the dazzled status effect for 2d4 rounds. Blue mages may learn this ability as a 6th-level spell (Knowledge: Arcana DC 27).
MP Absorb (Su)
Once every 1d2 rounds as a standard action, a silver dragon can fire a pulsating green beam at a single target that drains MPs and heals itself. The attack deals 5d6 points of MP damage (Fortitude save DC 22 to negate). Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Paralyzing Breath (Su)
Instead of a cone of sacred light, a silver dragon can breath a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds.
Spirit Blades (Su)
Once every 1d4+1 rounds as a standard action, the silver dragon calls forth up to six longsword-shaped force effects that float near him until directed for nineteen rounds. The silver dragon can use a standard action to direct one blade to attack a target up to a distance of 50 feet away, or use a full-attack action to cause all six blades to attack up to six different targets up to a distance of 50 feet away, each to a different location if desired. Once he directs a spirit blade to attack a foe, the blade continues to make a single attack against that foe each round on the silver dragon’s turn until directed otherwise by him and as long as the foe remains within 50 feet of the caster. As a move action, the silver dragon can direct all currently attacking blades to switch targets to new foes within 50 feet. These weapons attack using the caster’s base attack bonus modified by its Intelligence modifier, and deal 3d6 points of damage plus an amount of force damage equal to the caster’s Wisdom modifier. Physical attacks do not affect these blades, but disintegrate, a sphere of annihilation, or a rod of cancellation (touch AC 25) causes them to vanish. If a spirit blade’s target dies or moves beyond a 50-foot range and the caster does not retarget that blade by the end of its turn, the blade vanishes. Likewise, any blades that are not within 50 feet of the caster at the end of its turn also vanish.