White Dragon, Mature Adult (CR 16)
CE or NE Huge Dragon (Ice)
Init +8; Senses Dragon senses, Snow vision; Perception +32
AC 36, touch 12, flat-footed 32 (+4 dex, +24 natural, -2 size)
hp 252 (19d12+133)
Fort +17, Ref +17, Will +17
DR 10/magic; Immune Ice, Paralysis, Sleep; SR 27; Strong Wind
Speed 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Melee Bite +27 (2d8+15 plus 2d6 ice damage/19-20), 2 Claws +27 (2d6+10 plus 1d6 ice damage), 2 Wings +25 (1d8+5 plus 1d6 ice damage), Tail Slap +25 (2d6+15 plus 1d6 ice damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 ice damage, Reflex DC 26 half, usable every 1d4 rounds), Crush (Small creatures, DC 26, 2d8+15), Ice Roar, Snowstorm
Special Abilities Dragon Force, Frost Armor
Spells Known (FC CL 19th, Concentration +25)
At will – bleed, detect magic, mending, message, read magic
1st (DC 17) – blizzard, slick
2nd (DC 18) – blizzard II, elemental resistance, see invisibility, slick II
3rd (DC 19) – blizzara, blizzard III, dispel, haste, slick III
4th (DC 20) – blizzard IV, ice spikes, ice storm, vanish
5th (DC 21) – blizzaga, freeze, icy prison
6th (DC 22) – glacier, freezing sphere, greater dispel, ice spikes II, icy blast
7th (DC 23) – freeze II
8th (DC 24) – glacier II, ice spikes III, polar ray
9th (DC 25) – mass icy prison, polar midnight
Str 30, Dex 18, Con 25, Int 16, Wis 22, Cha 16
Base Atk +19; CMB +31; CMD 45 (49 vs. trip)
Feats Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (Bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike
Skills Fly +14, Intimidate +25, Knowledge (arcana) +25, Perception +32, Sense Motive +30, Spellcraft +25, Stealth +14, Swim +37; Racial Modifiers +8 Swim
Languages Common, Draconic + 2 others (DM’s choice)
SQ Icewalking, Ice shape
Dragon Force (Su)
A white dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Frost Armor (Su)
As a standard action, white dragons grants allies an icy barrier. All allies gain the effect of Ice Spikes, as the black magic spell. The allies must be within 30 feet of the white dragon, when he uses this ability, to receive these bonuses. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Ice Roar (Su)
Once every 1d2 rounds as a standard action, a white dragon roars an icy cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of ice damage and are inflicted with the Frozen status effect. A successful Reflex save (DC 27) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arana DC 25).
Ice Shape (Su)
A white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon’s caster level for this effect is equal to its Hit Dice.
This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
Northern Cross (Su)
Once every 1d4 rounds, a white dragon will summon a 30 ft.-radius blizzard in a select area completely freezing all those who fail their Fortitude save (DC 27). Every target can be trapped in solid ice 19 inches thick. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 19 points of ice damage each round it is helpless or entangled in the ice.
The ice has hardness 0 and 57 hit points; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 29) or Escape Artist skill check (DC 34). A white dragon will always start the fight with this ability. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Snow Vision (Ex)
A white dragon learns to see perfectly in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.
Once every 1d3 rounds as a standard action, the white dragon can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 27) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).