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Scales the color of topaz armor this ferocious mature adult dragon while crowned with large pointy horns.

Yellow Dragon, Mature Adult (CR 16)

XP 76,800
NE Huge Dragon (Lightning)
Init +11; Senses Dragon senses, mist vision; Perception +23

DEFENSE

AC 37, touch 15, flat-footed 30 (+22 natural, +7 dex, -2 size)
hp 239 (19d12+114)
mp 144
Fort +17, Ref +20, Will +14
DR 10/magic; Immune Lightning, Paralysis, Sleep; SR 27; Strong Water
Weakness Earth

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee Bite +27 (2d8+13 plus 2d6 lightning damage/19-20), 2 Claws +27 (2d6+9 plus 1d6 lightning damage), 2 wings +24 (1d8+4 plus 1d6 lightning damage), Tail Slap +24 (2d6+13 plus 1d6 lightning damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (100-ft. line, 14d10 lightning damage, Reflex DC 25 half, usable every 1d4 rounds), Crush (Small creatures, DC 25, 2d8+13), Gigavolt, Lightning Roar, Thunderbolt
Special Abilities Dragon Force, Lightning Armor
Spells Known (FC CL 19th, Concentration +26)

At will – bleeddetect magic, mendingmessage, read magic
1st (DC 18) spark, thunder
2nd (DC 19) elemental resistance, see invisibility, spark II, thunder II
3rd (DC 20) dispel, haste, spark III, thundara, thunder III
4th (DC 21) ball lightning, shock spikes, thunder IV, vanish
5th (DC 22) lightning arc, shock, thundaga
6th (DC 23)burst, chain lightninggreater dispel, shock spikes II

STATISTICS

Str 28, Dex 24, Con 22, Int 24, Wis 13, Cha 16
Base Atk +19; CMB +30; CMD 47 (51 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend SpellGreater Weapon Focus (Bite), Improved Critical (Bite), Improved Initiative, Iron WillLightning Reflexes, MultiattackShatter DefensesWeapon Focus (Bite)
Skills Appraise +29, Bluff +25, Diplomacy +22, Fly +21, Intimidate +25, Knowledge (arcana, dungeoneering, technology) +29, Perception +23, Sense Motive +23, Spellcraft +29, Stealth +21, Survival +23
Languages Auran, Common, Draconic + 3 others (DM’s choice)

SPECIAL ABILITIES

Dragon Force (Su)

A yellow dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Gigavolt (Su)

Once every 1d4 rounds as a standard action, a yellow dragon can charges up and shoots out a charged bolt towards its target or a 60-ft. radius of lightning centered shock wave from its self. The single target shot does 15d10 points of lightning damage or the radius blast does 10d10 points of lightning damage per target, a Reflex save for half damage (DC 26). A blue mage may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Lightning Armor (Su)

As a standard action, a yellow dragon grants herself a shocking barrier as a standard action. All allies can gain the effect of Shock Spikes. The allies must be within 30 feet of yellow dragon when it uses this ability to receive these bonuses for 6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Lightning Roar (Su)

Once every 1d3 rounds as a standard action, a yellow dragon roars an electrifying cone blast within 45-ft. burst. Any creature within the area of effect takes 15d6 points of lightning damage and are inflicted with the Static status effect for 1d6 rounds. A successful Reflex save (DC 26) reduces the damage by half and negates the status effect or. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Mist Vision (Ex)

A yellow dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.

Thunderbolt (Su)

Once every 1d2 rounds as a standard action, a yellow dragon can discharge a large lightning storm within 120 ft. and in a 40-ft.-radius. Creatures within the area of effect take 10d6 points of lightning damage and are inflicted with Static status effect for 1d4 rounds. A successful Reflex save (DC 26) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).