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Sidhe

SidheThis serene woman has pointed ears, flowing crimson hair, and colored gossamer wings. She wears an elegant dress and a crown of twigs.

Sidhe (CR 10)

XP 9,600
NG Medium Fey
Init +12; Senses Detect chaos, detect evil, detect good, detect law, low-light vision; Perception +17

DEFENSE

AC 29, touch 24, flat-footed 15 (+5 deflection, +8 dex, +1 dodge, +5 natural)
hp 89 (11d6+62)
mp 51
Fort +12, Ref +20, Will +17
Defensive Abilities Charmed Life, DR 10/cold iron; Resist Holy 15; SR 21
Weakness Shadow

OFFENSE

Speed 30 ft., Fly 60 ft. (perfect)
Melee +1 Longsword +14 (1d8+1/19-20) or Touch +13 (1d4 Cha damage)
Range +1 Longbow +14 (1d8+1/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Life Drain, Lethe Arrow, Zephyr Arrow
Special Abilities Angel Whisper, Summer Breeze, White Wind
Spells Known (FC CL 11th, Concentration +16)

At will (DC 15) – Dancing Lights, Daze, Holy Orb, Ghost Sound
1st (DC 16) – Color Spray, Cure, Heal, Light, Mage Armor, Silent Image
2nd (DC 17) – Blur, Cure II, Healara, Jitterbugs, Light II, Magic Mouth
3rd (DC 18) – Cura, Cure III, Dispel, Displacement, Light III, Lightra
4th (DC 19) – Esuna, Holy, Illusory Wall (DC 20), Light IV, Raise
5th (DC 20) – Bless, Curaga, False Pain (DC 21), Lightga, Persistent Image (DC 21)
6th (DC 21) – Arise, Holy II, Illusory Pit (DC 22), Mislead (DC 22), Veil (DC 22)

STATISTICS

Str 10, Dex 26, Con 18, Int 16, Wis 20, Cha 21
Base Atk +5; CMB +5; CMD 29
Feats Alertness, Combat Casting, Dodge, Improved Initiative, Persuasive, Quicken Spell (charm), Spell Focus (enchantment), Weapon Finesse
Skills Acrobatics +16, Bluff +15, Diplomacy +25, Escape Artist +17, Fly +19, Knowledge (arcana) +12, Knowledge (nature) +14, Perception +17, Sense Motive +18, Spellcraft +6, Stealth +17, Use Magic Device +15
Language Common, Sylvan; tongues
SQ change shape (any female humanoid), unearthly grace
Gear Longsword +1, longbow +1, quiver (20 +1 arrows)

SPECIAL ABILITIES

Angel Whisper (Su)

1/day, a sidhe heals herself or an ally by 3d6+12 points of damage and bestows Reraise status for 1d6 rounds upon their ally or self. Blue mages may learn this ability as a 7th level spell (Knowledge: Nature DC 29).

Charmed Life (Ex)

A sidhe gains a +4 luck bonus on all saves against figment-based illusions and compulsion effects.

Lethe Arrow (Su)

3/day, a sidhe shoots out a blue arrow towards her opponent within 60 ft. The sidhe must makes a ranged touch attack (+13), if it hits, the attack deals 8d6 points of wind damage and inflicts Silence status effect (Will save DC 20 to negate) for 1d2 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Nature DC 25).

Summer Breeze (Su)

3/day, a sidhe surrounds herself in a yellowish-orange breeze that functions like Esuna. If there is no bad status effect to remove or fails to remove the status effect, then the caster gains Fast Healing 5 for 3 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Nature DC 23).

Unearthly Grace (Su)

A sidhe adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC.

White Wind (Su)

3/day, a sidhe summons a soft healing wind, healing herself and all nearby allies within 30 ft. for 4d6+15 points of damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).

Zephyr Arrow (Su)

A sidhe shoots out a green arrow towards her opponent within 60 ft. The sidhe must makes a ranged touch attack (+13), if it hits, the attack deals 3d6 points of wind damage and knocks her opponent back 10 ft. (Fortitude save DC 16 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).