This tiny creature looks like a humanoid with large wispy wings and long ears.
Sprite (CR 1/3)
CN Diminutive Fey
Init +3; Senses Detect evil, detect good, low-light vision; Perception +4
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 4 (1d6)
Fort +0, Ref +5, Will +2
DR 5/cold iron; Resist Holy 10
Speed 15 ft., Fly 60 ft. (perfect)
Melee Shortsword +7 (1d2-3/19-20)
Range Shortbow +7 (1d2-3/x3)
Space 2.5 ft.; Reach 0 ft.
Spells Known (FC CL 1st, Concentration +1)
At will (DC 10) – Dancing Lights, Daze, Holy Orb
1st (DC 11) – Color Spray, Cure, Light
Str 5, Dex 17, Con 11, Int 8, Wis 11, Cha 11
Base Atk +0; CMB -7; CMD 6
Feats Weapon Finesse
Skills Escape Artist +7, Fly +21, Perception +4, Sense Motive +4, Stealth +19
Language Common, Sylvan
Gear Shortsword, Shortbow (10 arrows)
The master of a sprite familiar gains a +1 bonus to the saving throw DCs of all spells they cast of the light school.
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if its wishes.