Amalj’aa Wizard (CR 4)
Amalj’aa Black Mage 4
NE Medium Humanoid (Amalj’aa, Reptilian)
Init +2; Senses Low-light vision; Perception +9
AC 13 (15), touch 13 (15), flat-footed 10 (+2 Dex, +1 deflect, +2 dodge in desert terrains)
HP 25  (4d6+12)
Fort +4, Reflex +3, Will +6, +2 vs. dark magic school
Defensive Abilities Bond to the Land; Resist Shadow 5, Fire 5
Speed 40 ft.
Melee Amalj’aa Quarterstaff +4 (1d6+3)
Ranged Fire Power Staff +4 (1d6+2 fire dmg)
Special Abilities Elemental Shield 4 (5/day), Elemental Seal (1/day), Ifrit’s Fury
Spells Known (Black Mage CL 4th, Concentration +6)
At will (DC 13) – dark orb, daze, detect magic, fire orb (DC 14), message
1st (DC 14) – blind, detonate (DC 15), mage armor, fire (DC 15), flame breath (DC 15), ruin, sleep
2nd (DC 15) – burning arc (DC 16), fiery shuriken (DC 16), fire II (DC 16), poison
Str 14, Dex 14, Con 16, Int 14, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Combat Casting, Elemental Focus (Fire)
Skills Appraise +9, Knowledge(arcane) +9, Perception +9, Spellcraft +9
Languages Amalj’aa, Common, Draconic, Orc
SQ Black Magery (Spell Mastery +1), Dark Affliction, Deathless Spirit, Focused Caster, Mage Talent (arcane fighter, concentrate), Spell Proficiency, Stalker
Gear cure potion(2), amalj’aa quarterstaff, fire power staff
Bond to the Land (Ex)
Amalj’aa gain a +2 dodge bonus to AC when in desert and sandy terrain.
Deathless Spirit (Ex)
Amalj’aa have such a strong will that they tend to resist the effects of negative levels and damage when its inflicted. Amalj’aa gain a resistance 5 against shadow damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against spells or spell-like abilities of the dark school.
Ifrit’s Fury (Su)
1/day, Amalj’aa share the power of Ifrit gaining Enfire for 3 turns or until discharged on his weapon. This effect deals an extra 3 points of fire damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.
The Amalj’aa have long hunted and preyed upon the weak and such traditions have been passed down. Due to such traditions the Amalj’aa gain Perception and Stealth as class skills.