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Elm Gigas

These giants are slightly larger than the thunder gigas with darker skin. These giants can wield aero magic and fly.Elm Gigas

Gigas, Elm (CR 14)

XP 38,400
CE Huge Humanoid (Wind, Giant)
Init +7; Senses Low-light vision, scent; Perception +29


AC 34, touch 13, flat-footed 31 (+6 armor, +2 dex, +2 deflection, +13 natural, -2 size)
hp 241 [315] (21d8+147)
mp 24
Fort +19, Ref +10, Will +12
Defensive Abilities Rock Catching; Immune Wind; Resist Earth 15; Strong Earth
Weakness Lightning


Speed 50 ft., fly 100 ft. (average), (35 ft., fly 80 ft. in armor)
Melee +2 Greatsword +30/+25/+20 (4d6+24/17-20) or 2 Slams +28 (2d6+15)
Ranged +2 Composite Longbow +18/+13/+8 (3d6+17/x3)
Space 15 ft.; Reach 15 ft.
Special Attacks Magnitude 8
Spells Known (PC CL 21st, Concentration +24)

Constant – Fly
1st (DC 14) – Aero
2nd (DC 15) – Aero II, Blur, Grace, Temper, Wind Barrier
3rd (DC 16) – Aera, Aero III, Haste
4th (DC 17) – Aero IV, Gale Winds, Vanish
5th (DC 18) – Aeroga, Slice
6th (DC 19) – Hastega


Str 40, Dex 16, Con 24, Int 16, Wis 20, Cha 16
Base Atk +15; CMB +32; CMD 45
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (greatsword), Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Vital Strike
Skills Acrobatics +20, Climb +19, Intimidate +22, Perception +29, Sense Motive +26
Languages Auran, Common, Draconic, Giant
SQ Militant, Water Breathing
Combat Gear breastplate +2, composite longbow +2 with 20 arrows, greatsword +2


Armored Mage (Ex)

Normally, armor heavier than light armor interferes with a spell-caster gestures, which can cause spells to fail if those spells have a somatic component. An elm gigas’s limited focus and specialized training, however, allows him to avoid spell failure so long as he sticks to medium armor or light armor.

Magnitude 8 (Su)

Once every 1d4 rounds and must be within reach of the ground, an elm gigas can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect for 1d8 rounds. They must make Reflex save (DC 25) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 8th level spell (Knowledge: Local DC 31).

Militant (Ex)

Elm Gigas are proficient with all simple and all martial weapons