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Hill Gigas

A giant roaming the hillsides. He puts all of his strength into a mean double slam and sometimes he’ll also send an earthquake out at you.

Gigas, Hill (CR 7)

XP 3,200
CE Large Humanoid (Giant)
Init -1; Senses Low-light vision, scent; Perception +6

DEFENSE

AC 21, touch 8, flat-footed 21 (+4 armor, -1 dex, +9 natural, -1 size)
hp 89 (10d8+40)
Fort +11, Ref +2, Will +3
Defensive Abilities Rock Catching; Resist Earth 15

OFFENSE

Speed 40 ft., (30 ft. in armor)
Melee Greatclub +14/+9 (2d8+10) or 2 Slams +13 (1d8+7)
Ranged Rock +6 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Rock Throwing (120 ft.)

STATISTICS

Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Base Atk +7; CMB +15; CMD 24
Feats Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Skills Climb +10, Intimidate +12, Perception +6
Languages Giant
Combat Gear hide armor, greatclub

SPECIAL ABILITIES

Earthquake (Su)

Once every 1d4 rounds, a hill gigas can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds. A successful Reflex save (DC 18) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Local DC 23).