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Goblin Butcher

Goblin ButcherAn elite version of the goblin with slightly better equipment.
They might be still scrawny but they’re still in large packs.Goblin Butcher 

Goblin Butcher (CR 3)

XP 800
Goblin Fighter 4
NE Small Humanoid (Goblinoid)
Init +6; Senses Darkvision 60 ft.; Perception +0

DEFENSE

AC 21, touch 13; flat-footed 19 (+5 armor, +2 dex, +3 shield, +1 size)
hp 30 [48] (4d10+8)
Fort +6, Ref +3, Will +1
Resist Fire 5;

OFFENSE

Speed 20 ft. (15 ft. in armor)
Melee Longspear +7 (1d6+3/x3) or Longsword +9 (1d6+5/19-20)
Ranged Longbow +7 (1d6/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Goblin Punch, Overhand Chop +7 (1d6+5/x3)
Special Abilities Martial Flexibility (5/day)

STATISTICS

Str 14, Dex 15, Con 14, Int 12, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 17
Feats Improved Initiative, Weapon Focus (Longsword)
Skills Acrobatics +5, Knowledge (dungeoneering) +8, Survival +7; Racial Modifiers +2 Bluff, +2 Craft, +2 Diplomacy, +1 Disable Device, +1 Knowledge (engineering), +2 Profession
Languages Common, Goblin, Moblin
SQ Chosen Weapon +1 (Heavy Blades), Craftsman, Fighter Talent (Melee Defense, Melee Power), Goblin’s Unique Handle on Things, Master Tinker, Silver Tongued
Gear cure potion (2), Longspear, longbow, longsword, quiver (20 arrows), scalemail, heavy wooden shield

SPECIAL ABILITIES

Craftsman (Ex)

Goblins are very gifted with their hands when creating machines and other things and gain a +2 racial bonus on all Craft or Profession checks to create objects from metal, wood, cloth or stone.

Goblin Punch (Su)

Once per day, a goblin guard can launch a wind blast (+6 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 10) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Local DC 17).

Goblin’s Unique Handle on Things (Ex)

Goblins are proficient with both short swords and hand axes.

Master Tinker (Ex)

Whatever you survive makes you a better tinkerer right? Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Goblins are also treated as proficient with any weapon they have personally crafted.

Silver Tongued (Ex)

Unlike moblins or other races, goblins are very talkative and eager to sell wares and set up trades with everyone and gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.