Latest News

May Update!

Home > Bestiary > Humanoids > Ogre Family >

Ogre Mage

Ogre MageClad in beautiful robes, this exotically garbed giant roars, its tusks glistening and it eyes afire with murderous intent.

Ogre Mage (CR 8)

XP 4,800
Ogre Black Mage 5
LE Large Humanoid (Giant)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 17, touch 12, flat-footed 14 (+3 dex, +5 natural, -1 size)
hp 81 (9 HD; 4d8+5d6+54); regeneration 5 (fire)
mp 13
Fort +11, Ref +5, Will +9
Defensive Abilities Ferocity; Resist Fire 5, Ice 10; SR 19
Weakness Fire

OFFENSE

Speed 40 ft.
Melee Greatsword +11 (3d6+10)
Ranged Ice Power Staff +7 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Abilities Elemental Shield 4 (5/day), Elemental Seal (1/day), Metamagic Enhancement (2/day)
Spells Known (Black Mage CL 5th; Concentration +7)

At will (DC 14) – Dark Orb, Daze, Elemental Orb, Read Magic, Touch of Fatigue
1st (DC 15) – Blind, Blizzard (DC 16), Dark, Mage Armor, Sleep
2nd (DC 16)  – Blizzard II (DC 17), Dark II, Frost Fall (DC 17), Icy Breath (DC 17), Temper
3rd (DC 17) – Blindga, Blizzara (DC 18), Blizzard III (DC 18), Dark III, Darkra, Elemental Aura (DC 18), Haste, Sleepga, Slow

STATISTICS

Str 24, Dex 17, Con 23, Int 14, Wis 14, Cha 17
Base Atk +5; CMB +13; CMD 26
Feats Combat Casting, Combat Expertise, Improved Initiative, Iron Will, Martial Weapon Proficiency (greatsword)
Skills Bluff +14, Disguise +14, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14
Language Common, Giant
SQ  Arcane Knowledge, Black Magery (Spell Mastery +2), Dark AfflictionFocused Caster, Mage Talent (Arcane Pool [4 points], Concentrate), Spell Proficiency
Gear cure potions (2), 3rd-lvl black mage scroll, ether (1), voidfrost robe, greatsword, ice power staff, 5d10 gil

SPECIAL ABILITIES

Ferocity (Ex)

An ogre mage is such a tenacious combatant that he continues to fight without penalty even while disabled or dying.