Yagudo White Mage 1
LN Medium Humanoid (Avian)
Init +2; Senses Low-light vision; Perception +2
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural armor)
HP 3  (1d6)
Fort +0, Reflex +2, Will +4
Defensive Abilities Feathers of Gale; Resist Wind 5
Speed 30 ft.
Melee Yagudo Mace +1 (1d6+1), Bite -4 (1d4)
Ranged Wind Power Staff +2 (1d6+3 wind dmg)
Spells Known (White Mage CL 1st, Concentration +4)
Str 12, Dex 14, Con 10, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +1; CMD 13
Feats Combat Casting
Skills Heal +5, Knowledge (religion) +2, Linguistics +4, Spellcraft +5; Racial Modifiers Knowledge (religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Spell Proficiency, Valiant Linguist, White Magery (Increased Healing +1), Zealot Devotee
Gear cure potion(1), mace, wind power staff
Biting is the Last Resort (Ex)
Though yagudos don’t use their beaks for biting an opponent, they will use it if desperate enough to end the combat with their enemy. They all possess a bite natural attack that inflicts 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the yagudo wields a manufactured weapon.
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Valiant Linguist (Ex)
Yagudos are very good with talking out their problems, establishing trade and setting up offerings in order to provide a type of peace and learn many different languages in order to keep that peace. They gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Zealot Devotee (Ex)
Yagudos being of the religious zealots gain a +2 to all Knowledge (Religion) checks and gain an additional +1 per 5 ranks in the skill.