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Kuza Kit

A beast wreathed in lightning and specializes in thunder attacks. It represents a younger version of a kuza beast.

Kuza Kit (CR 8)

XP 4,800
N Large Magical Beast (Lightning)
Init +0; Senses Darkvision 60 ft., low-light vision, scent; Perception +13

DEFENSE

AC 22, touch 9; flat-footed 22 (+13 natural, -1 size)
hp 126 (12d10+60)
Fort +12, Ref +10, Will +5
Resist Lightning 5; Strong Water

OFFENSE

Speed 30 ft.
Melee 2 Claws +13 (1d6+6), Gore +12 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Electric Shock, Impale

STATISTICS

Str 24, Dex 10, Con 18, Int 6, Wis 12, Cha 8
Base Atk +12; CMB +19; CMD 29
Feats Improved Overrun, Lightning Reflexes, Multiattack, Power Attack, Toughness, Weapon Focus (Gore)
Skills Acrobatics +11, Climb +15, Perception +13, Survival +10

SPECIAL ABILITIES

Impale (Ex)

When charging, a kuza kit deals double damage with horns.

Electric Shock (Su)

A kuza kit can send an electric jolt at a single target within 5 feet. This attack deals 2d8 points of lightning damage to the target and a successful Reflex save (DC 16) halves the damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).