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CerberusThis unearthly three-headed beast prowls the underground, usually guarding an entrance or a treasure hoard.

Cerberus (CR 13)

XP 25,600
NE Large Magical Beast (Fiend)
Init +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +28


AC 24, touch 11; flat-footed 21 (+2 dex, +13 natural, -1 size)
hp 211 (22d10+90)
Fort +18, Ref +17, Will +11
Immune Fire; Resist Earth 15, Ice 15, Lightning 15, Water 15


Speed 40 ft.
Melee 3 Bites +27 (2d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Gates of Hades, Sulfurous Breath


Str 20, Dex 14, Con 16, Int 6, Wis 16, Cha 10
Base Atk +22; CMB +28; CMD 40
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Improved Natural Attack (Bite), Iron Will, Lightning Reflexes, Multiattack, Power Attack, Toughness, Weapon Focus (Bite)
Skills Acrobatics +27, Climb +29, Perception +28, Survival +28
SQ Magma Hoplon


Gates of Hades (Su)

3/day, Cerberus can launch an explosive fireball within a 100 ft. in a 20-ft.-radius. Creatures within the area of effect take 8d6 points of fire damage and inflicts the Burning status effect for 1d6+2 rounds. A successful Reflex save (DC 18) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Magma Hoplon (Su)

Once per day, Cerberus can surround itself with a red, fiery barrier. Cerberus gains 10/- DR and creatures attacking it with natural weapons, unarmed strikes, or handheld weapons take 3d6 points of fire damage for 1 minute. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana DC 29).

Sulfurous Breath (Ex)

Once every 1d4+1 rounds, Cerberus can emit a 60-ft.-cone of deadly fiery breath. Creatures within the area of effect take 10d6 points of fire damage (Reflex save DC 21 for half damage).