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Chimera

This creature has the hindquarters of a big goat and the forequarters of a great lion. It has dragon wings and three heads: a horned goat, a mane-less lion, and a fierce dragon.Chimera

Chimera (CR 8)

XP 4,800
NE Large Magical Beast
Init +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 19, touch 10; flat-footed 18 (+1 dex, +9 natural, -1 size)
hp 88 (9d10+36)
Fort +9, Ref +7, Will +6
Resist Fire 5, Lightning 5, Water 5

OFFENSE

Speed 30 ft., Fly 50 ft. (poor)
Melee Bite +11 (2d6+4), Bite +11 (1d8+4 plus burn), Gore +11 (1d8+4), 2 Claws +11 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks Aqualung, Breath Weapon (20-ft. Cone, 6d8 fire damage, Reflex DC 17 for half, usable 1d4 rounds), Burn (1d6, DC 17)

STATISTICS

Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Base Atk +9; CMB +14; CMD 25 (29 vs. trip)
Feats Improved Initiative, Iron Will, Multiattack, Skill Focus (Perception), Toughness
Skills Fly +7, Perception +10, Stealth +4 (+8 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic

SPECIAL ABILITIES

Aqualung (Su)

A chimera can emit a 30-ft.-cone of watery breath, once every 1d4 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status (Reflex save DC 17 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).