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Gold ChocoboThe gold-plumed chocobo is a rare sight to behold assuming one can find one.

Chocobo, Gold (CR 10)

XP 9,600
N Large Magical Beast (Avian)
Init +9; Senses Darkvision 60 ft., low-light vision scent; Perception +11

DEFENSE

AC 24, touch 15; flat-footed 18 (+5 dex, +9 natural, +1 dodge, -1 size)
hp 162 [221] (13d10+91)
Fort +15, Ref +13, Will +8

OFFENSE

Speed 80 ft., Climb 20 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +20 (1d8+7), 2 Talons +20 (1d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks Choco Meteor, Choco Trishot

STATISTICS

Str 24, Dex 20, Con 24, Int 10, Wis 18, Cha 12
Base Atk +13; CMB +21; CMD 37
Feats Diehard, Dodge, Endurance, Improved InitiativeRun, Weapon Focus (Bite), Weapon Focus (Talon)
Skills Acrobatics +25, Climb +22, Fly +13, Perception +14, Stealth +16, Survival +10, Swim +22
SQ Choco Cure, Choco Halo, acrobatics, camouflage, climbing, stealth, swimming, tame, water walking

SPECIAL ABILITIES

Choco Cure (Ex)

7/day, a gold chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Meteor (Su)

3/day, a gold chocobo can fire one meteor off towards its target. The gold chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save (DC 19) for half. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Choco Halo (Su)

1/day, a gold chocobo casts a halo on its ally. This halo grants Reraise, Float, and Haste status for 1 minute. Blue mage may learn this ability as an 8th level spell (DC 31).

Choco Trishot (Su)

1/day, a gold chocobo can blast an opponent with ice, fire and lightning all at once within 30 ft. The gold chocobo must make a ranged touch attack (+17), if it hits, the attack deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. Blue mages may learn this ability as a 8th level spell (DC 31).

Acrobatics (Ex)

Gold chocobos are natural at acrobatics. It gains a +8 bonus on Acrobatics checks. It can also take 10 on Acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.

Camouflage (Ex)

Gold chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Climbing (Ex)

Gold chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on Climb checks. It can also take 10 on Climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while climbing.

Stealth (Ex)

Gold chocobos are natural hiders. It gains a +8 bonus on Stealth checks. It can also take 10 on Stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while hiding.

Swimming (Ex)

Gold chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.

Tame (Ex)

Chocobos are relatively tame and docile for magical beasts, and are treated as animals for the purpose of Handle Animal checks.

Water Walking (Ex)

Gold chocobos have the ability to walk on water while running. A gold chocobo that is running, can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.