The green-plumed chocobo removes ailments from its allies using choco esuna. The green chocobo is found in forests or woods.
Chocobo, Green (CR 4)
N Large Magical Beast (Avian)
Init +2; Senses Darkvision 60 ft., low-light vision scent; Perception +9
AC 13, touch 11; flat-footed 11 (+2 dex, +2 natural, -1 size)
hp 30  (4d10+8)
Fort +6, Ref +6, Will +3
Speed 60 ft., Climb 20 ft.
Melee Bite +7 (1d8+4), 2 Talons +7 (1d6+2)
Space 10 ft.; Reach 10 ft.
Str 18, Dex 14, Con 15, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +9, Perception +9, Stealth +10, Survival +3
SQ Choco Cure, Choco Esuna, camouflage, stealth
Choco Cure (Su)
2/day, a green chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Esuna (Su)
1/day, a green chocobo can cure one negative status effect of 4th level or lower that functions like an esuna spell. A green chocobo has a CL of 7th. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Choco Wind (Su)
2/day, a green chocobo can shoot out a blade of wind at the opponent within 30 ft. The green chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 wind damage and inflicts the Squalled status effect for 1d4 rounds (Reflex save DC 14 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Green chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Green chocobos are natural hiders. It gains a +8 bonus on Stealth checks. It can also take 10 on Stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while hiding.