The red-plumed chocobo that shoots flame out of its beak. The red chocobo is usually found in the mountain regions or hill tops.
Chocobo, Red (CR 4)
N Large Magical Beast (Avian)
Init +2; Senses Darkvision 60 ft., low-light vision scent; Perception +8
AC 13, touch 11; flat-footed 11 (+2 dex, +2 natural, -1 size)
hp 30  (4d10+8)
Fort +6, Ref +6, Will +2
Speed 60 ft., Climb 20 ft.
Melee Bite +8 (1d8+5), 2 Talons +8 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Choco Flame
Str 20, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Climb +17, Perception +8, Survival +5
SQ Choco Cure, climbing, surefooted stride
Choco Cure (Su)
2/day, a red chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Flame (Su)
2/day, a red chocobo can blast an opponent with flame within 30 ft. The red chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 fire damage and inflicts the Burning status effect for 1d4 rounds (Reflex save DC 13 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Red chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on Climb checks. It can also take 10 on Climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while climbing.
Surefooted Stride (Ex)
Red chocobos may move through any sort of difficult terrain (such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still affect it.