A hideous bird that uses its stout beak to vent its frustrations. A distant cousin of the cockatrice with an extra ‘bite’.
Cocadrille (CR 5)
AC 18, touch 16; flat-footed 13 (+4 dex, +1 dodge, +2 natural, +1 size)
hp 45  (7d10+7)
Fort +6, Ref +9, Will +4
Immune Petrify and Burn; Resist Fire 5; Strong Ice
Speed 20 ft.; Fly 60 ft. (poor)
Melee Bite +12 (1d6+2)
Special Abilities Petrify
Special Attacks Critical Attack, Fireflash, Tail Fling
Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 8
Base Atk +7; CMB +8; CMD 22
Feats Ability Focus (Petrify), Dodge, Improved Natural Attack (bite), Weapon Finesse
Skills Fly +8, Perception +10
Critical Attack (Ex)
Once every 1d3 rounds as a standard action, the cockadrille can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+2 x 1.5 for total damage.
3/day, a cocadrille can focus a single target to burst into flames. The target within 30 feet takes 4d6 points of fire damage and is inflicted with Blind status for 1d4 rounds (Fortitude save DC 15 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
3/day, a cocadrille can focus its stony gaze upon a single target within 30 feet. The target receives Gradual Petrify status (Fortitude save DC 16 to negate). Anyone with gradual petrify must succeed at a Fortitude save per round. Once their target succeeds at two saves they recover from the status effect but if they fail three Fortitude saves, they receive the Petrify status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Tail Fling (Su)
A cockadrille can fling its tail towards a single target with a ball of earth. The cockadrille must make a ranged touch attack (+12), if it hits, the attack deals 1d6+5 points of earth damage. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).