This vile savage carnivore resembles a tiger with a slightly bigger head and two long whiskers.
Bandercoeurl (CR 8)
NE Large Magical Beast
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
AC 18, touch 13; flat-footed 14 (+4 dex, +5 natural, -1 size)
hp 98 (10d10+40)
Fort +11, Ref +11, Will +5
Speed 40 ft.
Melee 2 Claws +17 (1d8+7 plus grab), Bite +16 (2d6+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Blaster, Pounce, Rake (2 Claws +17, 1d8+7)
Spells Known (FC CL 10th, Concentration +16)
1st (DC 13) – blizzard, thunder
2nd (DC 14) – blizzard II, poison, silence, thunder II
3rd (DC 15) – bio, blizzara, blizzard III, lightning bolt, thundara, thunder III
Str 25, Dex 18, Con 18, Int 15, Wis 14, Cha 8
Base Atk +10; CMB +17 (+21 grapple); CMD 31 (35 vs. trip)
Feats Combat Casting, Improved Initiative, Skill Focus (Perception), Spell Penetration, Weapon Focus (Claw)
Skills Acrobatics +16, Perception +13, Stealth +13 (+17 in areas of tall grass), Swim +16; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)
A bandercoeurl can send out a pulse of electricity through its whiskers at a single target within 30 ft. The bandercoeurl must make a ranged touch attack (+13), if it hits, the target takes 3d6 points of lightning damage and must make a Fortitude save (DC 15) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
A bandercoeurl can make a full attack (including its rake attack) when it makes a charge attack.