A small creature with yellow fur and a white fluffy tail somewhat resembling a rabbit. Often they can be found in plains or other forms of grassland. Rarely hostile, many travellers often attempt to entice Dreamhares to approach as they have an odd tendency to cast restorative magic upon the injured, be they monster or otherwise, provided they do not attack it. In combat, however, they have been known to perform strange dances, providing assistance to their allies. This has led many to speculate that the arts of the Dancer were first learned by replicating these creatures. – Sgt. Cookie
Dreamhare (CR 5)
N Small Magical Beast (Dreamhare)
Init +4; Senses Low-light vision; Perception +4
AC 19, touch 15, flat-footed 14 (+4 dex, +4 natural, +1 size)
hp 32  (5d10+5)
Fort +6, Ref +9, Will +4
Speed 20 ft.
Melee Bite +9 (1d4)
Special Attacks Hip Attack, Go-Go Dance, War Dance
Spells Known (FC CL 5th, Concentration +7)
1st (DC 13) – blind, cure, protect, shell
2nd (DC 14) – cure II, silence
3rd (DC 15) – cura, cure III
Str 10, Dex 19, Con 12, Int 4, Wis 14, Cha 8
Base Atk +5; CMB +4; CMD 18
Feats Extra MP, Swap Places, Weapon Finesse
Skills Perception +4, Perform (Dance) +6
Hip Attack (Ex)
As a Standard action, a Dreamhare can make a single melee attack dealing 2d6+4 (Dex Mod) damage. However, the Dreamhare takes a -4 penalty to AC for one round.
Go-Go Dance (Su)
As a Full-Round action, a Dreamhare can perform a Go-Go Dance. The Dreamhare and all allies within a 15 ft. radius surrounding the user are Hasted for five rounds. This ability costs 2 MP.
War Dance (Su)
As a Full-Round action, a Dreamhare can perform a War Dance. The Dreamhare and allies within a 15 ft. radius surrounding the user gain a +2 morale bonus on Attack rolls and AC for five rounds. This ability costs 1 MP.