Similar in stature to Dreamhares, a Hoppy Bunny has purple fur and a yellow fluffy tail. Though just as docile as their lesser kin, Hoppy Bunnies possess stronger magic and a greater repertoire of dances. Like Dreamhares, Hoppy Bunnies will often cast restorative magicks upon the injured or even dead. – Sgt. Cookie
Hoppy Bunny (CR 8)
N Small Magical Beast (Dreamhare)
Init +6; Senses Low-light vision; Perception +7
AC 22, touch 18, flat-footed 15 (+1 dodge, +6 dex, +4 natural, +1 size)
hp 65  (10d10+10)
Fort +8, Ref +11, Will +7
Speed 20 ft.
Melee Bite +16 (1d4)
Special Attacks Hip Attack, Go-Go Dance, War Dance, Mystic Dances
Spells Known (FC CL 10th, Concentration +14)
1st (DC 15) – blind, cure, protect, shell
2nd (DC 16) – cure II, silence
3rd (DC 17) – cura, cure III, Protect II, Shell II
4th (DC 18) – Disable, Esuna, Raise
5th (DC 19) – Curaga, Protect III, Shell III
Str 10, Dex 22, Con 12, Int 4, Wis 18, Cha 14
Base Atk +10; CMB +9; CMD 25
Feats Dodge, Extra Mystic Dance x2, Swap Places, Weapon Finesse
Skills Perception +7, Perform (Dance) +8
Hip Attack (Ex)
As a Standard action, a Hoppy Bunny can make a single melee attack dealing 2d6+6 (Dex Mod) damage. However, the Hoppy Bunny takes a -4 penalty to AC for one round.
Go-Go Dance (Su)
As a Full-Round action, a Hoppy Bunny can perform a Go-Go Dance. The Hoppy Bunny and all allies within a 15 ft. radius surrounding the user are Hasted for five rounds. This ability costs 2 MP.
Mystic Dances (Su)
A Hoppy Bunny knows the following Mystic Dances:
Drain Samba II
War Dance (Su)
As a Full-Round action, a Hoppy Bunny can perform a War Dance. The Hoppy Bunny and allies within a 15 ft. radius surrounding the user gain a +2 morale bonus on Attack rolls and AC for five rounds. This ability costs 1 MP.