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This black looking lizard can breathe out an earthen breath and loves sandy areas. They’re known to blind unsuspecting foes.

Lizard, Black (CR 6)

XP 2,400
N Large Magical Beast (Reptilian)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +14

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 dex, +8 natural, -1 size)
hp 78 (8d10+32)
Fort +10, Ref +9, Will +5
Weakness Water

OFFENSE

Speed 40 ft., Climb 20 ft., Swim 20 ft.
Melee Bite +13 (2d6+5), Tail Slap +7 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (20-ft. cone, 6d6 earth damage, Reflex DC 18, usable every 1d4 rounds), Sandstorm

STATISTICS

Str 21, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +8; CMB +14; CMD 27 (31 vs trip)
Feats CleaveImproved Initiative, Power Attack, Weapon Focus (Bite)
Skills Climb +14, Perception +14, Stealth +12, Swim +14; Racial Modifiers +2 Perception, +4 Stealth

SPECIAL ABILITIES

Sandstorm (Su)

1/day, the black lizard can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 17) for half damage and negating the effect or takes 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).