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Lizard

LizardThis googly-eyed lizard’s form is based on an iguana or gecko. The lizard generally isn’t a challenging enemy unless your party comes unprepared.

Lizard (CR 1)

XP 400
N Medium Animal (Reptilian)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 dex, +2 natural)
hp 14 [21] (2d8+5)
Fort +4, Ref +5, Will +2
Weakness Ice

OFFENSE

Speed 40 ft., Climb 20 ft., Swim 20 ft.
Melee Bite +3 (2d4+2), Tail Slap -2 (1d6+2)
Space 5 ft.; Reach 5 ft.
Special Attacks Critical Attack

STATISTICS

Str 14, Dex 15, Con 12, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15 (19 vs trip)
Feats Toughness*, Improved Initiative
*Bonus Feat
Skills Climb +8, Perception +8, Stealth +10, Swim +8; Racial Modifiers +2 Perception, +4 Stealth

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the lizard can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d4+2 x 1.5 for total damage.