This massive elephant-like creature is covered in long, coarse hair, and its tusk sweep upward in great curves of yellowed ivory.
Megalodoth (CR 10)
N Huge Magical Beast
Init +0; Senses Low-light vision, scent; Perception +17
AC 21, touch 8, flat-footed 21 (+13 natural, -2 size)
hp 154 (13d10+91)
Fort +14, Ref +8, Will +7
Resist Ice 15
Speed 40 ft.
Melee Gore +23 (2d6+11), Slam +23 (1d8+11), 2 Stomps +21 (2d6+5)
Space 15 ft.; Reach 15 ft.
Special Attacks Snowstorm, Trample (1d8+16, DC 27)
Str 33, Dex 10, Con 23, Int 2, Wis 13, Cha 6
Base Atk +13; CMB +26 (+28 bull rush); CMD 36 (38 vs bull rush; 40 vs trip)
Feats Improved Bull Rush, Iron Will, Multiattack, Toughness, Weapon Focus (slam), Weapon Focus (stomp), Weapon Focus (gore)
Skills Perception +17
1/day, a megalodoth can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successful Reflex save (DC 17) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).