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NutkinThis adorable yet sharp-toothed rodent will stop short of nothing to find a nut.

Nutkin (CR 3)

XP 800
N Small Magical Beast
Init +8; Senses Low-light vision; Perception +9

DEFENSE

AC 17, touch 15, flat-footed 13 (+1 size, +4 dex, +2 natural)
hp 26 [44] (4d10+4)
Fort +5, Ref +8, Will +2

OFFENSE

Speed 20 ft., Burrow 10 ft.
Melee Bite +9 (1d6+1/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Burrow Attack, Critical Attack, Iron Teeth, Tail Fling

STATISTICS

Str 12, Dex 18, Con 12, Int 4, Wis 12, Cha 6
Base Atk +4; CMB +4; CMD 18
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Perception +7, Survival +7

SPECIAL ABILITIES

Burrow Attack (Ex)

Once every 1d4 rounds as a swift action, the nutkin can come out of the ground and surprise their opponent. If they succeed at hitting with their bite attack, it does 1d4 points of earth damage in addition to the bite’s damage

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the nutkin can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+1 x 1.5 for total damage.

Iron Teeth (Ex)

A nutkin increases their bite attack by 1 size and critical chance to 19-20.

Tail Fling (Su)

A nutkin can fling its tail towards a single target with a ball of earth within 30 feet away. The mu must make a ranged touch attack (+9), if it hits, the attack deals 1d6+5 points of earth damage. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).