This adorable yet sharp-toothed rodent will stop short of nothing to find a nut.
Nutkin (CR 3)
N Small Magical Beast
Init +8; Senses Low-light vision; Perception +9
AC 17, touch 15, flat-footed 13 (+1 size, +4 dex, +2 natural)
hp 26  (4d10+4)
Fort +5, Ref +8, Will +2
Speed 20 ft., Burrow 10 ft.
Melee Bite +9 (1d6+1/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Burrow Attack, Critical Attack, Iron Teeth, Tail Fling
Str 12, Dex 18, Con 12, Int 4, Wis 12, Cha 6
Base Atk +4; CMB +4; CMD 18
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Perception +7, Survival +7
Burrow Attack (Ex)
Once every 1d4 rounds as a swift action, the nutkin can come out of the ground and surprise their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 points of earth damage.
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the nutkin can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+1 x 1.5 for total damage.
Iron Teeth (Ex)
A nutkin increases their bite attack by 1 size and critical chance to 19-20.
Tail Fling (Su)
A nutkin can fling its tail towards a single target with a ball of earth. The mu must make a ranged touch attack (+9), if it hits, the attack deals 1d6+5 points of earth damage. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).