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White Nakk

A wolf-like creature with shape fangs and thick fur to protect against the cold.

White Nakk (CR 5)

XP 1,600
NE Large Magical Beast
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +16

DEFENSE

AC 20, touch 13, flat-footed 16 (+4 dex, +7 natural, -1 size)
hp 68 (7d10+28)
Fort +8, Ref +8, Will +5
Immune Ice
Weakness Fire

OFFENSE

Speed 50 ft.
Melee Bite +11 (2d6+7 plus 1d6 ice and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Blood Howl, Greater Bestial Fang, Howling Moon

STATISTICS

Str 20, Dex 18, Con 18, Int 9, Wis 16, Cha 10
Base Atk +7; CMB +13; CMD 27 (31 vs. trip)
Feats Improved Initiative, Improved Natural Attack (Bite), Run, Skill Focus (Perception)
Skills Perception +16, Stealth +10, Survival +5 (+9 scent tracking); Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Language Common, Giant, Goblin

SPECIAL ABILITIES

Blood Howl (Su)

A white nakk can howl, granting him and his allies a +2 dodge bonus to AC and a +2 morale bonus to attack rolls for 1d6 rounds within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Greater Bestial Fang (Su)

3/day, a white nakk’s enhances herself or an ally with great magical strength within 40 feet. A white nakk gives one natural weapon or unarmed strike of the subject a +2 enhancement bonus on attack and damage rolls for 7 hours. The ability can affect a slam attack, fist, bite, or other natural weapon. This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Blue mages can learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Howling Moon (Su)

A white nakk can howl with great veracity, entering a berserk-like rage for a full minute. While berserk, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. However, he also takes a –4 penalty to Armor Class and takes 2 points of nonlethal damage per round. This status effect causes the character to fly into a rage attacking the nearest creature. The subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. Blue mages can learn this ability as a 5th level spell (Knowledge: Arcana DC 25).