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Home > Bestiary > Magical Beasts > Quacho Family >

A humanoid penguin that rules over all quacho and quachacho kind. She is a ruler who aspires to greatness.

Quacho Queen (CR 8)

XP 4,800
N Medium Monstrous Humanoid (Avian)
Init +6; Senses Low-light vision; Perception +1

DEFENSE

AC 19, touch 12, flat-footed 14 (+2 dex, +3 armor, +2 deflection, +2 natural)
hp 101 (9d10+54)
mp 19
Fort +8, Ref +8, Will +10
Immune Water, Ice
Weakness Lightning

OFFENSE

Speed 30 ft., Swim 60 ft.
Melee Bite +12 (1d8+3), +2 Trident +12 (1d8+5)
Space 5 ft.; Reach 5 ft. (10 ft. with trident)
Special Attacks Chill, Sweet Breath
Spells Known (SC CL 9th; Concentration +13)

At will (DC 14) – Elemental Orb (Aqua Orb/Ice Orb)
1st (DC 15) – Air Bubble, Blizzard (DC 16), Cure, Enspell (Enblizzard/Enwater), Water
2nd (DC 16) – Blizzard II (DC 17), Cure II, Frost Fall (DC 17), Grace, Might, Silence, Temper, Water II
3rd (DC 17) – Blizzara (DC 18), Blizzard III (DC 18), Cura, Cure III, Enspell II (Enblizzard/Enwater II), Water III, Watera

STATISTICS

Str 16, Dex 14, Con 20, Int 10, Wis 18, Cha 18
Base Atk +9; CMB +12; CMD 24
Feats Combat Casting, Improved Initiative, Improved Natural Attack (Bite), Toughness, Skill Focus (Perception)
Skills Perception +16, Stealth +14, Spellcraft +12, Survival +16, Swim +14
SQ Hold Breath, Rage Bomber
Language Common, Quacho
Gear Trident +2, Bracers of Armor +3, Ring of Protection +2, Voidfrost Robe (Ice)

SPECIAL ABILITIES

Hold Breath (Ex)

A quacho queen can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Rage Bomber (Ex)

There is a 25% chance a quacho can counter a physical attack. The attacker must be adjacent to counter.

Chill (Su)

An quacho queen can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 15) or be staggered for 1 round.

Sweet Breath (Su)

A quacho queen blows a sweet smelling breath in a 15 foot-radius cone. Creatures within the area of effect must make a Will save (DC 18) or be inflicted Sleep status 1d6+1 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).