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Poison FrogThis large toad is bright green and red, with electric-blue stripes on its hind legs.

Poison Frog (CR 3)

XP 800
N Large Magical Beast
Init +2; Senses Low-light vision, scent; Perception +10

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 dex, +6 natural, -1 size)
hp 39 (4d10+16)
Fort +8, Ref +8, Will +1
Defensive Abilities Poisonous Skin; Immune Poison, Frog
Weakness Ice

OFFENSE

Speed 30 ft., Swim 30 ft.
Melee Bite +8 (1d6+7 plus poison) or Tongue +8 touch (1d2+3 plus poison and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, Pull (tongue, 10 feet), Swallow Whole (1d6+7 bludgeoning damage, AC 13, 3 hp)

STATISTICS

Str 21, Dex 15, Con 18, Int 1, Wis 10, Cha 6
Base Atk +4; CMB +10 (+14 grapple); CMD 22 (26 vs. trip)
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +7 (+11 jump), Perception +10, Stealth +6, Swim +14; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim

SPECIAL ABILITIES

Frog Song (Su)

1/day, a poison frog will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 14) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Poison (Ex)

Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Poisonous Skin (Ex)

A creature that strikes a poison frog with an unarmed strike or natural weapon exposes itself to the frog’s poisonous skin. Skin – contact; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.