This large frog is bright purple and white, with electric-red stripes on its hind legs. Beware of its poison which can turn anyone into a toad.
Toxic Frog (CR 7)
N Large Magical Beast
Init +6; Senses Low-light vision, scent; Perception +16
AC 21, touch 11, flat-footed 19(+2 dex, +10 natural, -1 size)
hp 84 (8d10+40)
Fort +11, Ref +10, Will +3
Defensive Abilities Poisonous Skin; Immune Poison, Frog
Speed 30 ft., Swim 30 ft.
Melee Bite +13 (1d8+9 plus poison) or Tongue +13 touch (1d3+4 plus poison and grab)
Space 10 ft.; Reach 10 ft. (30 ft. with tongue).
Special Attacks Frog Song, Pull (tongue, 10 feet), Swallow Whole(1d8+9 bludgeoning damage, AC 15, 8 hp)
Str 23, Dex 15, Con 21, Int 3, Wis 12, Cha 6
Base Atk +8; CMB +15 (+19 grapple); CMD 27 (31 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Perception)
Skills Acrobatics +12 (+16 jump), Perception +16, Stealth +6, Swim +20; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim
Frog Song (Su)
Once every 1d4 rounds, a toxic frog will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 15) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect Frog status; cure 1 save.
Poisonous Skin (Ex)
A creature that strikes a toxic frog with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. Skin – contact; save Fort DC 19; frequency 1/round for 6 rounds; effect frog status; cure 1 save.