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Duplicorn

This magnificent beast looks like a huge white horse, but with black tufts of fur, and two spiraling horns on her brow.

Duplicorn (CR 10)

XP 9,600
CG Huge Magical Beast
Init +7; Senses Darkvision 60 ft., low-light vision, scent; Perception +18

DEFENSE

AC 23, touch 16, flat-footed 20 (+5 deflection, +3 dex, +7 natural, -2 size)
hp 126 (12d10+60)
Fort +13, Ref +11, Will +7
DR 10/cold iron; Immune Charm, Compulsion, Holy, Poison

OFFENSE

Speed 70 ft.
Melee Gore +12 (2d8+7 plus 1d6 holy), 2 Hooves +8 (1d8+3 plus 1d6 holy)
Space 15 ft.; Reach 15 ft.
Special Attacks Greater Bestial Fang, Powerful Charge (Gore, 3d8+14 plus 2d6 holy)

STATISTICS

Str 24, Dex 16, Con 20, Int 4, Wis 18, Cha 20
Base Atk +12; CMB +21; CMD 34 (38 vs trip)
Feats Blind-Fight, Endurance, Improved Initiative, Multiattack, Run, Weapon Focus (gore)
Skills Acrobatics +15, Climb +20, Perception +18, Stealth +10, Survival +18; Racial Modifier +3 Survival
SQ Magical Hide, Magical Strike

SPECIAL ABILITIES

Greater Bestial Fang (Su)

Once every 1d3 rounds as a standard action, a dulicorn’s enhances herself or an ally with great magical strength within 40 feet. A duplicorn gives one natural weapon or unarmed strike of the subject a +2 enhancement bonus on attack and damage rolls for 7 hours. The ability can affect a slam attack, fist, bite, or other natural weapon. This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Blue mages can learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Hallowed Armor (Su)

Once every 1d4 rounds as a standard action, a duplicorn grants allies an scared barrier for 12 rounds. All allies gain the effect of Radiant Spikes, as the white magic spell. The allies must be within 30 feet of duplicorn when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Magical Hide (Ex)

A duplicorn adds her Charisma bonus as a deflection bonus to her Armor Class.

Magical Strike (Ex)

A duplicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.