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This magnificent beast looks like a white horse, but with brown tufts of fur, and two spiraling horns on her brow.

Spiracorn (CR 7)

XP 3,200
CG Large Magical Beast
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +13

DEFENSE

AC 22, touch 17, flat-footed 18 (+4 deflection, +4 dex, +5 natural, -1 size)
hp 76 [112] (8d10+32)
Fort +10, Ref +10, Will +6
DR 10/cold iron; Resist Holy 10; Immune Charm, Compulsion, Poison

OFFENSE

Speed 60 ft.
Melee Gore +13 (2d6+5 plus 1d4 holy), 2 Hooves +8 (1d6+2 plus 1d4 holy)
Space 10 ft.; Reach 10 ft.
Special Attacks Greater Bestial Fang, Powerful Charge (Gore, 3d6+10 plus 2d4 holy)

STATISTICS

Str 20, Dex 18, Con 18, Int 4, Wis 18, Cha 18
Base Atk +8; CMB +14; CMD 28 (32 vs trip)
Feats Blind-Fight, Improved Initiative, Multiattack, Weapon Focus (gore)
Skills Acrobatics +12, Climb +14, Perception +13, Stealth +8, Survival +13; Racial Modifier +3 Survival
SQ Magical Hide, Magical Strike

SPECIAL ABILITIES

Greater Bestial Fang (Su)

Once every 1d4 rounds as a standard action, a spiracorn’s enhances herself or an ally with great magical strength within 40 feet. A spiracorn gives one natural weapon or unarmed strike of the subject a +2 enhancement bonus on attack and damage rolls for 7 hours. The ability can affect a slam attack, fist, bite, or other natural weapon. This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Blue mages can learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Hallowed Armor (Su)

1/day as a standard action, a spiracorn grants allies an sacred barrier for 8 rounds. All allies gain the effect of Radiant Spikes, as the white magic spell. The allies must be within 30 feet of spiracorn when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Magical Hide (Ex)

A spiracorn adds her Charisma bonus as a deflection bonus to her Armor Class.

Magical Strike (Ex)

A spiracorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.