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Tot Aevis

A giant, red-feathered bird classified as being in the same family as the zu given its physical similarities. Tot aevises, along with other similar birds, are said to have survived since ancient times, and sharp teeth, which birds nowadays have evolved not to have, are considered proof of that. Their large bodies and fierce strength have seen them rise to the top of the food cycle, proving there has never been a need for them to evolve any further in order to survive.Tot Aevis

Tot Aevis (CR 11)

XP 12,800
NE Huge Magical Beast (Avian)
Init +4; Senses Darkvision 60 ft., low-light vision, scent; Perception +25

DEFENSE

AC 21, touch 12, flat-footed  17 (+4 dex, +9 natural, -2 size)
hp 168 (15d10+90)
Fort +17, Ref +13, Will +10; +4 vs. Disease
Immune Sleep and Zombie

OFFENSE

Speed 20 ft., Fly 60 ft. (average)
Melee 2 Bites +22 (2d8+7 plus disease and 1d8 bleed)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Wing, Helldive, Zombie Breath

STATISTICS

Str 26, Dex 18, Con 22, Int 2, Wis 16, Cha 7
Base Atk +15; CMB +25; CMD 37
Feats Great Fortitude, Improved Natural Attack (Bite), Iron Will, Skill Focus (Perception), Power Attack, Toughness, Weapon Focus (Bite)
Skills Fly +18, Perception +25; Racial Modifier +4 Perception
SQ Diseased

SPECIAL ABILITIES

Breath Wing (Su)

5/day, a tot aevis can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save (DC 17) for half damage. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Diseased (Ex)

Due to their filthy eating habits and constant exposure to decaying flesh, tot aevis are harbingers of disease much more so than the standard tot aevis. Any creature bitten by a tot aevis has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular tot aevis, though attacks by different tot aevis are resolved normally and may result in multiple illnesses. While tot aevis aren’t immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.

Helldive (Ex)

Once per round, when at least 30 feet in the air, a tot aevis can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 20) or be stunned for 1 round.

Zombie Breath (Su)

A tot aevis can breathe out a nasty foul breath in a 30-ft.-cone. Creatures within the area of effect must make a Fortitude save (DC 20) or be inflicted with Zombie. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana DC 29).