Seemingly carved from a dark green stone, this sinister crouching humanoid resembles a horned, winged demon. Usually leads a pack of gargoyles with them.
Belphegor (CR 8)
CE Large Monstrous Humanoid (Earth)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 22, touch 11; flat-footed 20 (+2 dex, +11 natural, -1 size)
hp 123 (11d10+66)
Fort +9, Ref +9, Will +8
DR 10/cold iron; Resist Earth 15; Strong Lightning
Speed 40 ft., Fly 60 ft. (average)
Melee 2 Claws +16 (1d8+6), Bite +16 (1d8+6), Gore +16 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks Bloody Claw, Snatch, Triumphant Roar
Str 22, Dex 15, Con 22, Int 10, Wis 12, Cha 8
Base Atk +11; CMB +18; CMD 30
Feats Bloody Assault, Cleave, Death from Above, Improved Initiative, Power Attack, Skill Focus (Fly)
Skills Fly +19, Perception +15, Stealth +15 (+19 in stony areas); Racial Modifier +2 Stealth (+6 in stony environments)
Language Common, Terran
Bloody Claw (Su)
3/day, a belphegor forms a crimson claw draining the life force from their target with a melee touch attack (+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat (1d6): 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).
A belphegor can hold itself so still, it appears to be a statue. A belphegor that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
A belphegor can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A belphegor can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.
Triumphant Roar (Su)
1/day, the belphegor releases a raging fierce roar, boosting their personal attack power by +6 for three rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).