Latest News

May Update!

Home > Bestiary > Monstrous Humanoids > Lamia Family >

Lamia

LamiaThese creatures are half woman and half snake. The snake half being the lower half of the two. She seduces men, enticing them in order to feed on their blood. It is also said they reside in towers or secluded areas and have magical abilities.

Lamia (CR 6)

XP 2,400
CE Large Monstrous Humanoid (Reptilian)
Init +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +3

DEFENSE

AC 20, touch 13; flat-footed 16 (+3 dex, +1 dodge, +7 natural, -1 size)
hp 67 (9d10+18)
mp 34
Fort +5, Ref +9, Will +9
Immune Mind-affecting effects

OFFENSE

Speed 40 ft., Climb 40 ft., Swim 40 ft.
Melee +1 Scimitars +9/+9/+4 (1d6+4/15-20 plus 1 wisdom drain on first hit each round), or Touch +12 (1d4 Wisdom drain)
Space 10 ft.; Reach 10 ft.
Special Attacks Entice, Wisdom Drain
Spells Known (FC CL 9th, Concentration +13)
At will (DC 14) – Charm, Disguise Self
1st (DC 15) – Cure, Sleep
2nd (DC 16) – Cure II, Minor Image
3rd (DC 17) – Cura, Cure III, Dispel, Major Image, Sleepga

STATISTICS

Str 18, Dex 16, Con 14, Int 13, Wis 16, Cha 18
Base Atk +9; CMB +14; CMD 28 (can’t be tripped)
Feats Dodge, Double Slice, Improved Critical (scimitar), Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +5 (+9 jump), Bluff +17, Climb +10, Diplomacy +8, Disguise +8, Intimidate +17, Knowledge (any one) +12, Knowledge (arcana) + 12, Spellcraft +12, Swim +10, Use Magic Device +18; Racial Modifiers +4 Acrobatics, +4 Bluff, +4 Use Magic Device
Language Abyssal, Common, Draconic
SQ Change Shape (fixed Medium humanoid form, alter self), Undersized Weapons
Gear 2 +1 Scimitars, 3rd-lvl illusionist or white mage scroll

SPECIAL ABILITIES

Undersized Weapons (Ex)

Although a lamia is Large, its upper torso is the same size as that of a Medium humanoid. As a result, lamias wield weapons as if they were one size category smaller than their actual size (Medium for most lamias).

Entice (Su)

A lamia blows a kiss towards her target as pink hearts are being thrown from her lips towards him. The target must make a Will save (DC 19) or be affected as if by a Charm spell for a duration of 1 minute. The charm effect on this ability is harder to overcome unlike other charm spells and has its DC increase by 1. Blue mages may learn this ability as a 4th level spell (Knowledge: Local DC 23).

Wisdom Drain (Su)

A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm.