This large ape-like creature ranges from 8-10 feet tall, weighs in excess of 450 pounds, and is covered in black fur.
Bashura (CR 6)
N Large Monstrous Humanoid (Giant)
Init +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +11
AC 17, touch 11, flat-footed 15 (+2 dex, +6 natural, -1 size)
hp 89 (8d10+48)
Fort +9, Ref +8, Will +6
Resist Ice 15
Speed 40 ft., Climb 30 ft.
Melee 2 Slams +15 (2d6+8)
Ranged Rock +10 (1d8+12)
Space 10 ft.; Reach 10 ft.
Special Attacks Rock Throwing (120 ft.)
Str 26, Dex 15, Con 20, Int 9, Wis 10, Cha 10
Base Atk +8; CMB +17; CMD 29
Feats Great Fortitude, Improved Initiative, Power Attack, Toughness
Skills Climb +21, Intimidate +11, Perception +11, Stealth +2 (+10 in snow); Racial Modifiers +4 Stealth (+12 in snow)
SQ Blood Rage, Raise Dukes
Blood Rage (Ex)
When a bashura takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Raise Dukes (Su)
Once per day and below 50% hit points, a bashura can root itself in place, powering up its defenses and countering any physical attack. Using this ability, a bashura gains DR 10/- and is able to counterattack once per round, once per opponent. Also, the bashura will be unable to move but it is also immune to Bull Rush combat maneuvers. This ability lasts 1 minute. Blue mages may learn this ability as a 5th level spell (DC 25).