CN Huge Ooze (Mini-Boss)
Init +11; Senses Darkvision 120 ft.; Perception +25
AC 31, touch 15, flat-footed 26 (+18 natural, +7 Dex, -2 size)
hp 351 (18d8+270)
Fort +20 Ref +13 Will +13
Immune blind, curse, death effects, energy drain, mind-affecting, petrification, sap, silence, slow, stop, fire, ice, wind, earth, lightning, water, Ooze traits; Strong Physical
Speed 50 ft.
Melee 2 slams +22 (6d6+23, 19-20/x2)
Space/Reach 15 ft./15 ft.
Special Attack bedazzle, samba de flan
Spells Known (FC CL 18; concentration +26)
At will (DC 18) – daze, torchlight
1st (DC 19) – charm, color spray, sleep
2nd (DC 20) – hypnotic pattern, see invisibility, silence, vertigo
3rd (DC 21) – dispel, displacement
4th (DC 22) – dazera, rainbow pattern, silencega, tongues
5th (DC 23) – communal tongues, mass immobilize, sleepja
6th (DC 24) – berserk, confusion, greater dispel, silenceja, slowga
7th (DC 25) – vanishga
8th (DC 26) – euphoric tranquility, mass confusion, scintillating pattern
9th (DC 27): maddening whispers, majesty, mass feeblemind, stop
Str 40, Dex 24, Con 39, Int 26, Wis 24 Cha 26
Base Atk +13; CMB +32; CMD 49
Feats Improved Initiative, Toughness, Power Attack (included in statistics above), Cleave, Ability Focus (bedazzle), Ability Focus (samba de flan), Improved Bull Rush, Awesome Blow, Improved Critical (slam)
Skills Acrobatics +25, Bluff +26, Diplomacy +26, Intimidate +26, Perception +25, Perform (dance) +29, Perform (oratory) +29, Perform (sing) +29, Sense Motive +25
Languages Common, Aklo
SQ gooey glam, jolly jelly
Gear 2-5 x-ethers (25% chance) or 1-3 elixirs (25% chance) or 1-2 turbo ethers (25% chance) or 1 megalixir (25% chance), rainbow pudding
With a confounding, hypnotic twirl and a coy hum, the flan princess draws the attention of all enemies within a 30 ft. radius as a standard action. Those within the area of effect must make a Will save (DC 24) each to fend off the Charm and Confuse status effects for 1d6 rounds. Blue mages can learn this ability as a 5th level spell (Knowledge: Dungeoneering DC 25).
Gooey Glam (Ex)
The flamboyant nature of the flan princess lets them treat all Perform skills as class skills, and grants them a racial bonus on Perform checks equal to ½ her Hit Dice.
Jolly Jelly (Ex)
As an immediate action, when targeted by an attack, or by an effect that requires a Reflex save, the flan princess may make a Perform (dance) check; if the skill check exceeds the attack roll, or beats the Reflex save DC by 10 or more, then the attack or effect is negated. Alternately, the flan princess may make a Perform (oratory) or Perform (sing) check in a similar manner, but apply it to a Fortitude or Will save instead.
Rainbow Pudding (Ex)
Upon defeating a flan princess of Huge size or greater, at the core of its remains can be found a large glob of pudding, swirling with prismatic, pastel colors. There is enough rainbow pudding to feed four Small creatures, two Medium creatures, or one Large creature, requiring five minutes to consume. Those who eat the pudding are relieved of any sickness, nausea, fatigue, exhaustion, and cured of the Disease, Poison, and Sap conditions. They are also healed 6d6+12 hit points. Rainbow pudding does not spoil so long as it is kept in a container, and is regarded as a rare delicacy that can fetch a price of 5,000 gil on the open market.
Samba de Flan (Su)
3/day, as a standard action, the flan princess may give a loud series of whistles and begin singing and dancing rapidly. All enemies within a 30 ft. radius must make a Will save (DC 27) or be inflicted with the Berserk status effect and suffer a -4 penalty on all further Will saves against the flan princess’ abilities or spells for 5d4 rounds. Blue mages can learn this ability as a 8th-level spell (Knowledge: Dungeoneering DC 31).