Flan, Small (CR 1)
N Small Ooze
Init -1; Senses Darkvision 60 ft.; Perception +2
AC 14, touch 10, flat-footed 14 (+4 natural, -1 dex, +1 size)
hp 14  (2d8+5)
Fort +1, Ref -1, Will +0
Immune Element of its type, Ooze traits; Strong Forward element of its type, Physical
Weakness Opposite element of its type
Speed 20 ft.
Melee Slam +4 (1d4+2 plus 1 point of elemental damage)
Spells Known (SC CL 2nd; Concentration +3)
1st (DC 12) – Dark Flan (Dark), Divine Flan (Light), Earth Flan (Stone), Fire Flan (Fire), Ice Flan (Blizzard), Lightning Flan (Thunder), Water Flan (Water), Wind Flan (Aero)
Str 14, Dex 8, Con 13, Int 4, Wis 11, Cha 13
Base Atk +1; CMB +3; CMD 12
Skills Perception +2
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the small flan can inflict more pain than normal. If they succeed at hitting with their slam attack, the damage is 1d4+2 plus another 1d4+2 divided by half.
Elemental Damage (Ex)
Flans secrete its own element type as additional damage when it uses its slam attack.