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Bomb T4

Bomb T4A colored, floating ball of colored elemental, with big eyes, and an even bigger mouth. Bombs are often shaped similarly to an elementalball with arms and a face, and are capable of self-destructing. They usually have bright colored eyes and a wicked, toothy grin.

Bomb Tier 4 (CR 9) or Acromatic (CR 10)

XP 6,400 or
CE Medium Outsider (Bomb, Elemental, Extraplanar)
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +15


AC 22, touch 16; flat-footed 16 (+5 Dex, +6 natural, +1 dodge)
hp 107 (11d10+44)
mp 25
Fort +7, Ref +12, Will +7
Immune Element of its type, outsider traitsStrong Forward element of its type
Weakness Opposite element of its type


Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (SC CL 11th; Concentration +14)

1st (DC 14) – ruin
2nd (DC 15)  poison

1st (DC 14) – blizzard
2nd (DC 15)  blizzard II

1st (DC 14) – dark
2nd (DC 15)  dark II

1st (DC 14) – stone
2nd (DC 15)  stone II

1st (DC 14) – thunder
2nd (DC 15)  thunder II

1st (DC 14) – fire
2nd (DC 15)  fire II

1st (DC 14) – light
2nd (DC 15)  light II

1st (DC 14) – aero
2nd (DC 15)  aero II

1st (DC 14) – water
2nd (DC 15)  water II


Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feats Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, SidestepSpring Attack
Skills Fly +18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Float, Self-Destruct


Float (Su)

A bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Ex)

After each successful physical attack made against the bomb, the bomb increases in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 10d6 points of elemental type and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 19 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).