Lightning Elemental, Medium (CR 3)
AC 17, touch 14; flat-footed 13 (+4 dex, +3 natural)
hp 26  (4d10+4)
Fort +5, Ref +8, Will +2
Immune Lightning, elemental traits; Strong Water
Speed Fly 100 ft. (perfect)
Melee Slam +8 (1d6+2 plus 1d6 lightning damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Metal Mastery, Spark Leap, Umbral Gaze
Spells Known (SC CL 4th, Concentration +6)
1st (DC 13) – Thunder
2nd (DC 14) – Thunder II
Str 14, Dex 19, Con 12, Int 14, Wis 12, Cha 4
Base Atk +4; CMB +6; CMD 21
Feats Flyby Attack*, Improved Initiative, Weapon Finesse
* Bonus Feat
Skills Acrobatics +11, Escape Artist +9, Fly +12, Knowledge (Planes) +7, Perception +7
Languages Thorian + 2 more
Metal Mastery (Ex)
A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron giant).
Spark Leap (Ex)
A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.
Umbral Gaze (Su)
Once every 1d4 rounds, a lightning elemental can unleash a blast of electricity against a single target within 30 feet. The lightning elemental must make a range touch attack (+8), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 14) or be inflicted with the Blind status for 1d4 rounds. The save DC is Intelligence-based. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).