Lightning Elemental, Minor (CR 1)
AC 14, touch 13; flat-footed 12 (+2 dex, +1 natural, +1 size)
hp 11  (2d10)
Fort +3, Ref +5, Will +1
Immune Lightning, elemental traits; Strong Water
Speed Fly 100 ft. (perfect)
Melee Slam +5 (1d4 plus 1d4 lightning damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Metal Mastery, Spark Leap, Umbral Spark
Spells Known (SC CL 2nd, Concentration +4)
1st (DC 13) – Thunder
Str 10, Dex 15, Con 10, Int 14, Wis 12, Cha 4
Base Atk +2; CMB +1; CMD 13
Feats Flyby Attack*, Weapon Finesse
* Bonus Feat
Skills Acrobatics +7, Escape Artist +6, Fly +12, Knowledge (Planes) +6, Perception +6
Languages Thorian + 2 more
Metal Mastery (Ex)
A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron giant).
Spark Leap (Ex)
A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.
Umbral Gaze (Su)
1/day, a lightning elemental can unleash a blast of electricity against a single target within 30 feet. The lightning elemental must make a range touch attack (+5), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 12) or be inflicted with the Blind status for 1d4 rounds. The save DC is Intelligence-based. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).